this post was submitted on 11 Feb 2024
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[–] ampersandrew@kbin.social 119 points 7 months ago* (last edited 7 months ago) (11 children)

Yeah, you're prone to having one of the biggest drops when you've got one of the biggest peaks. What a garbage article.

Palworld’s next update and early access roadmap are already on the cards, so it’s now up to Pocketpair to keep supporting the game and listening to players to keep them hooked.

NO IT'S NOT. The only thing it's on them to do is to finish it. They sell the game for $30, and this is not a live service game. They don't need to keep anyone hooked.

[–] lordnikon@lemmy.world 18 points 7 months ago (1 children)

not to speak for anyone what they ment but I took hooked the saw way I see satisfactory. keeping engment high by taking in feedback to make a really good end product. not use exploitive tricks to get people addicted to something that is not fun.

[–] ampersandrew@kbin.social 28 points 7 months ago (1 children)

It's hard for me to take it that way when the author is citing player count numbers in the headline as though that matters at all in a game with finite content and a low cost of entry. Even you using the word "engagement" in what's meant to be an innocent way just has me thinking about how live service games have poisoned the way people speak and think about video games.

[–] lordnikon@lemmy.world 11 points 7 months ago

your statement about live service poisoning the way people talk about game updates we can both agree on that.

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[–] PenguinTD@lemmy.ca 49 points 7 months ago

it's viral game what do you expect?

[–] Xanis@lemmy.world 45 points 7 months ago* (last edited 7 months ago)

Gotta say, this one's preeetty simple:

Game comes out

People play game

People play game a lot

Content runs out

People leave

Time passes poof! more content

People come back

Games usually have a pretty finite lifespan unless and usually only when built from the beginning to maintain playerbase.

[–] Renacles@lemmy.world 43 points 7 months ago (12 children)

So a lot of people finished the game and are now playing something else.

It's a real shocker, I guess that means that this game without MTX or subscription service is dead. /s

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[–] CluckN@lemmy.world 29 points 7 months ago (1 children)

On Saturday, January 27 Palworld peaked at 2,101,867 concurrents, and now on Saturday, February 10, it has 757,508 according to data from SteamDB

Let’s compare that to a recently released AAA game.

Suicide Squad Kill The Justice League has 2,422 concurrent players, while Rocksteady's predecessor Batman Arkham Knight has 2,654 players,

[–] spez_@lemmy.world 9 points 7 months ago

Do a proper comparison

[–] Stern@lemmy.world 26 points 7 months ago

Game of the week is game of the week. Fall Guys, Dave the Diver, and Among Us unavailable for comment.

[–] Kolanaki@yiffit.net 21 points 7 months ago (5 children)

Remember when Valheim was all the rage?

[–] Kaldo@kbin.social 12 points 7 months ago (2 children)

It's still hard to believe it's been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).

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[–] HocEnimVeni@lemmy.world 10 points 7 months ago

Valheim still hasn't even been released yet 😭

[–] kaitco@lemmy.world 8 points 7 months ago (4 children)

Heck, I remember when Fall Guys was all the rage.

[–] nanoUFO@sh.itjust.works 10 points 7 months ago

I remember when it wasn't full of cheaters, didn't require an epic account and only sold items for wins.

[–] CorrodedCranium@leminal.space 2 points 7 months ago* (last edited 7 months ago)

It was all about Shotgun Roulette last week

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[–] rbos@lemmy.ca 2 points 7 months ago

Still awesome! Am halfway through an immersive mode playthrough in prep for Ashlands!

[–] dylanTheDeveloper@lemmy.world 2 points 7 months ago (1 children)
[–] DrQuint@lemmy.world 4 points 7 months ago* (last edited 7 months ago) (1 children)

That one is a special case. Yes, it got completely annihilated in numbers by even the goose goose duck clone, but, the thing is, the majority of its userbase just started playing on Mobile (where the game is free) well before the game left its popularity peak. So, the steam numbers are hardly representative of its playerbase, and the app's download count shows it.

PUBG did not have a similar story at the time of its release, but does right now. It's one of the most played games in the world... On chinese phones, so, uh, kind of invisible depending where we're looking for. To put it into perspective: PUBG straight up dethroned the biggest, most profitable shooter in the world Crossfire, by splitting the population, and the takeaway there most people would have is "What the hell is a Crossfire????".

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[–] Neato@ttrpg.network 14 points 7 months ago

I'd be interested with more content in the early to middle game. More things in the world as well. It feels very empty at times.

[–] Fades@lemmy.world 9 points 7 months ago

How utterly predictable

[–] CorrodedCranium@leminal.space 4 points 7 months ago

I don't think this should surprise anyone

[–] Mango@lemmy.world 2 points 7 months ago (3 children)
[–] FelixMortane@lemmy.ca 6 points 7 months ago

Didn't Among Us peak years after release?

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No surprise lol

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