this post was submitted on 12 Jan 2024
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[–] S410@lemmy.ml 37 points 8 months ago

I love region-locked websites! I love region-locked websites! I love region-locked websites!

[–] MonsiuerPatEBrown@reddthat.com 31 points 8 months ago (2 children)

oh look AI is now gonna play the game for you too

[–] vexikron@lemmy.zip 7 points 8 months ago (2 children)

There are so many people that play idle games.

Never understood the appeal.

[–] Evotech@lemmy.world 34 points 8 months ago* (last edited 8 months ago) (1 children)

Number go up , dopamine go up

[–] FlihpFlorp@lemm.ee 4 points 8 months ago

You’ve hit the nail on the head perfectly but I’d also say they’re a great time killer. I play games on my pc and switch but to me the best way I can put it is that when I don’t have those an idle game is good just because I don’t play it often and I do have to play it to progress (then hit a wall) so it’s something I don’t REALLY have to sink time in to feel like I’m moving along

I kinda went off on a rant so I’m sure some portion of my original point made it in there

[–] schmidtster@lemmy.world 3 points 8 months ago (1 children)

People enjoy watching others play on twitch or even live sports.

Not much difference, let people enjoy what they want.

[–] DebatableRaccoon@lemmy.ca 3 points 8 months ago

Typically there's a personality in those videos. I see what you're saying, and given the continued existence of "time-savers" MTCs, I'd say you're right even if it's not quite the same.

[–] givesomefucks@lemmy.world 7 points 8 months ago (1 children)

Automatically adjusting sensitivity on the fly sounds awful...

Especially in a fps where there's different sensitivities for different actions.

Like, if you're driving a vehicle for a few minutes, when you get out and start aiming is it going to be the same as last time you aimed?

Hell, some games have specific settings for each character you can select. How will the controller know which character you're playing and what you want?

[–] schmidtster@lemmy.world 0 points 8 months ago* (last edited 8 months ago) (1 children)

I think it’s more it would know you have sniper for more fine control vs an SMG where you would want loose for fast action.

[–] snooggums@kbin.social 1 points 8 months ago (1 children)

Many FPS games already have separate sensitivity settings for aim down sights vs hip fire, or even scoped vs unscoped.

[–] schmidtster@lemmy.world 0 points 8 months ago (1 children)

Scoped sniper you want as slow as possible, scoped smg you would want to be fast for spray and pray.

Hip/vs scope is a game mechanic to mimic real life.

[–] snooggums@kbin.social 1 points 8 months ago (1 children)

Yes, which is why games already have features that make them different...

[–] schmidtster@lemmy.world 0 points 8 months ago* (last edited 8 months ago) (1 children)

It’s a handicap, not a feature, it’s why it can’t be tuned or turned off... it’s why it takes time to aim down the scopes as well…

This is why it IS a feature on a lot of gaming mouse’s to be able to change the DPI on a fly. Each gun you want specific sensitivities on.

[–] snooggums@kbin.social -2 points 8 months ago (1 children)

Many FPS games already have separate sensitivity settings for aim down sights vs hip fire

It’s a handicap, not a feature, it’s why it can’t be tuned or turned off

Learn to read.

[–] schmidtster@lemmy.world 0 points 8 months ago (1 children)

Which games offer individual tuning? Most are just the accessibility slider for sensitivity.

Take your own advice and also don’t make stuff up?

[–] snooggums@kbin.social -1 points 8 months ago

Call of Duty has sensitivity settings for general (hipfire), low zoom, and high zoom. As in a rifle with a scope that has two zoom settings has three different sensitivity settings that can be set in the game's settings menu.

Sensitivity settings are not accessibility settings. Learn what words mean.

[–] mindbleach@sh.itjust.works 6 points 8 months ago

So... AI jackasses bought another dead-skin mask for an obviously doomed gizmo.

[–] AceFuzzLord@lemm.ee 4 points 8 months ago

I absolutely would not want a controller that knows my every move because when I'm waiting, in a unskippable cutscene, loading screen, etcetera, I'll sometimes just quickly rotate both sticks up and down.

Last thing I want is for a first or second gen AI controller to suddenly decide in a boss fight that what I really want to do it flick the sticks up and down rapidly.

[–] bappity@lemmy.world 4 points 8 months ago (3 children)

love it that we have such a powerful tool that could solve so many of our problems but people are just using it to steal art and cheat in games.

[–] Zorque@kbin.social 6 points 8 months ago

I assure you that the rich and powerful are looking at all the ways they can use it to abuse consumers. It's just not in the public eye as much.

[–] AnonTwo@kbin.social 3 points 8 months ago* (last edited 8 months ago)

I mean, it's because those are easier and less risk-prone. The things you probably want AI to be used for probably aren't going to be ready nearly as soon.

And other AIs are being tested on masses so they just seem like novelties or annoying at worst. It's just not at the point of having more serious applicable uses yet.

[–] fsxylo@sh.itjust.works 2 points 8 months ago

Well it solves the problem of workers being distracted with hopes and dreams. Now that ai can do all that pesky "artistic expression" there's no job available. Now you can stop worrying about "finding something better" and get on with making your shareholders more money!

[–] Seraph@kbin.social 2 points 8 months ago

Can we please program a Robin Hood AI already?

[–] SzethFriendOfNimi@lemmy.world 0 points 8 months ago

Beta level simulation ala Alastair Reynolds but… worse