They are scammers and nobody should feel sorry for them.
I bet even this was planned from the beginning. Get some money out of the "game" and then just disappear.
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They are scammers and nobody should feel sorry for them.
I bet even this was planned from the beginning. Get some money out of the "game" and then just disappear.
The amount of people who don’t understand how this is a scam is sad. It’s not about the pocket change from steam sales (which they may get or may not at all), it’s about living for a few years on investor money and doing nothing (or working your own business). And they did release a game at the end, so the investors cannot easily sue them for fraud, as they can just put their hands up and say they tried, it just didn’t work out.
Get some money out of the “game” and then just disappear.
Is this even possible with the way steam handles the payment of developers? If I remember correctly you get the money not directly and steam also freezes a certain part for refunds.
The few people at the top of the studio paid themselves a juicy salary from investors' money for 5 years, then released a Unity asset pack they bought for a few hundred bucks as finished end product.
it's build in Unreal Engine...
True, although I would guess the central argument still holds water. Most of the "game" looks like an asset flip indeed.
Unreal, Unity; is there much distinction between the two nowadays?
Everyone knew it would be a pump and dump
That was fast. Their claim of 5 years in development is histerical.
The city map is a bought asset for a few hundred bucks. The survival mechanics were a bought kit too.
If you cut out marketing you could build that type of asset flip in weeks to months.
I'm not even sure they paid for those assets. Asset piracy is a thing.
Wow, that was fast. Usually you'd get an apology post and a promise things would get better before a studio admits it failed.
From the post it sounds like they could've been swimming in debt and can't pay for any more development.
Apparently they were going to make an attempt, but life comes at you fast
We have known for 2 years that it was going to be like this, the surprising part is that it was actually launched.
Under promise, over deliver. The other way around only works if you're trying to capitalize on hype.
Nah, just promote what you have. You don't have to 'over deliver', for some reason hiding away the great stuff you made. Just don't over hype.
This is not a story about a company failing because they hid product capabilities from their customers and were underappreciated because people didn't realize how good their product was. This is a story of a company over promising in their marketing and failing to deliver.
I stand by what I said in the context of this story, which is what we are discussing. if you don't know if you can deliver a feature don't put it out there that you're trying to make the feature. If customers know you're working on something and then you can't deliver they feel like they lost that thing. If they don't know that you're working on it and you pull it out of the hat before lunch or even in a post launch update everyone is excited because they feel like they got something extra for free. Obviously on launch you should explain the full capabilities of your product. But again that is not the context of this story.
What a disaster.
That sucks, but the studio was very misleading about The Day Before.
The game blows but this review has a lot of replay value if you haven’t seen it already
What's crazy to me is that the game looks as good as it does on a surface level. It doesn't immediately stand out as a "This is a garbage game that is going to lead to a studio closure", at least until you see the person actually play the game.
I think we're going to see a lot more of those types of games in the future. It's pretty easy to make a decent looking game with UE 5 - still doesn't give it any soul though.
It's also worth noting that they used UE5 store assets rather than making their own art. It may look decent in a single screenshot but games made like this often have an incohesive art direction and can't match the quality with their own work.
Yeah, look at Starfield. It has really nice looking textures and objects. Everything else is a disappointment or mediocre. Maybe excepting the Ship Builder feature.
The city looks amazing! I'm guessing they spent all their time on the graphics and forgot the actual game.
The game is completely made with bought assets.
The city is an asset pack lmao.
Maybe they should've crowdfunded and did preorders
To be fair, it seems like they've made 5 games and 4/5 weren't very good. Not surprised this was their last hurrah. I know Steam scores generally don't equate directly to sales, let alone profits, but it seems like the company was struggling.
Man who could have seen this coming.