this post was submitted on 10 Nov 2023
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[–] Jamie@jamie.moe 123 points 10 months ago* (last edited 10 months ago) (6 children)

I know storage is cheap, but nearly half a terabyte? I'm already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.

[–] BananaOnionJuice@lemmy.dbzer0.com 42 points 10 months ago (5 children)

Just wait for the cracked version, they often reduce the size while they are at it.

[–] Jamie@jamie.moe 39 points 10 months ago (1 children)
[–] thorbot@lemmy.world 9 points 10 months ago (4 children)

Until you spend the 48 hours of processing time needed to unpack it…

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[–] spacesweedkid27@lemmy.world 23 points 10 months ago (2 children)

storage is cheap

My guy, if you talk about slow ass HDDs then yes, but games have become so large that you have to have a SSD at least to have enough read speed for reasonable loading time for shaders, textures, etc.

[–] Micromot@feddit.de 11 points 10 months ago (4 children)

SSDs are at a good price right now too, but that will probably soon change

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[–] Exusia@lemmy.world 22 points 10 months ago* (last edited 10 months ago) (1 children)

Each main cod is 150gb now

Downloaded dmz for some friends on pc it's 68 so consoles probably see 75-80 if not more

This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a "ghost" 300gb (I uninstalled cold war over this shit, I don't have time or room on a console for that fucking nonsense)

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[–] Send_me_nude_girls@feddit.de 19 points 10 months ago

You'd think, thanks to removing HDDs, we'd no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh

[–] ArcaneGadget@lemmy.world 9 points 10 months ago (1 children)

An order of magnitude more. It's nearly half a terabyte.

[–] Jamie@jamie.moe 9 points 10 months ago (1 children)

Yeah whoops, brain said terabyte but fingers said gigabyte.

[–] bobs_monkey@lemm.ee 6 points 10 months ago

Meh, it's early. But it's Friday!

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[–] Pharmacokinetics@lemmy.world 59 points 10 months ago (10 children)

I FUCKING LOVE DEEP ROCK GALACTIC!

FOR SUCH A SMALL PRICE AND ONLY 5GB OF SPACE REQUIRED YOU GET INSANE AMOUNTS OF CONTENT AND FUN!

[–] _dev_null@lemmy.zxcvn.xyz 29 points 10 months ago* (last edited 10 months ago) (1 children)

Khassaki: HI EVERYBODY!!!!!!!!!!

Judge-Mental: try pressing the the Caps Lock key

Khassaki: O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!!!!!

Judge-Mental: fuck me

[–] tpyo@lemmy.world 8 points 10 months ago (1 children)

😂 Is that from bash.org?

[–] _dev_null@lemmy.zxcvn.xyz 6 points 10 months ago (2 children)

Yeah, it is. I was going to link directly, but sadly it just spins until it times out :(

End of an era.

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[–] TheHolyChecksum@infosec.pub 14 points 10 months ago

WE'RE RICH!

[–] FawkesGil@lemmy.dbzer0.com 9 points 10 months ago (1 children)
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[–] Frozzie@lemmy.world 49 points 10 months ago (2 children)

No, I can't believe you. I don't want to believe you. A +400GB game, come on. Seriously.

[–] Exusia@lemmy.world 26 points 10 months ago (1 children)

On console: Mw2 150gb warzone2 115gb Mw2s "cod hq" for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

They're starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to "save space" that they hoarded.

[–] Contend6248@feddit.de 12 points 10 months ago* (last edited 10 months ago) (1 children)

Your consile is a whole CoD machine now, only by accident, not that someone intended to do so

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[–] tilcica@lemm.ee 15 points 10 months ago (4 children)

ARK survival evolved with all its DLCs is ~450 :')

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[–] Daxtron2@lemmy.ml 47 points 10 months ago (2 children)

I don't get why modern AAA refuses to compress / distribute lower storage requirement assets.

[–] doggle@lemmy.dbzer0.com 19 points 10 months ago (2 children)

It's hard and it particularly slows down the asset production process which is already a disproportionately slow and expensive part of development. Way easier to let the artists go apeshit exporting everything at 8k and a billion polygons because storage is cheap in a production environment.

Compression could help in theory, but then you'd have to decompress assets on the fly which takes a significant amount of processing power. The industry is trying to reduce the latency of getting assets into memory, compression would be moving the other way from that.

If you're conspiratorially minded then you might also conclude that it's to prevent people from having another major live service game installed on base model consoles, making you more likely to keep playing the one you've already installed. A kind of walled garden effect.

[–] Daxtron2@lemmy.ml 11 points 10 months ago (3 children)

I mean I get that decompression can be expensive, but there's nothing stopping them from having a base version of the game with smaller lower quality assets and allowing players that want to download the huge assets do so with a free dlc. Many games have done this in the past.

[–] SeekPie@lemmy.world 7 points 10 months ago (1 children)

Or like in mobile games (WoTB, PUBG) you have the option to download "HD-textures".

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[–] Th3D3k0y@lemmy.world 12 points 10 months ago (1 children)

Requires effort. Also I'm thoroughly convinced hardware and software companies do it on purpose.

It's like the whole wearing Nike as your sponsor, the devs are paid to make it badly optimized so customers are encouraged to buy new tech.

[–] DragonTypeWyvern@literature.cafe 12 points 10 months ago

Yeah, that's a fairly harmless conspiracy to believe, I'm in.

[–] JayJay@lemmy.world 39 points 10 months ago (1 children)

Meanwhile, I'm playing an indie game that's less than a gig and enjoying it. But I'm not much for fps games.

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[–] ColdWater@lemmy.ca 39 points 10 months ago* (last edited 10 months ago) (6 children)

Better hardware make gamedevs more lazy, remember when they managed to squeeze a game with 3d+music into a CD? (Lego island) now 100+GB for a below average and unfinished game, back then if you have mid even low end PC you can still enjoy most if not all the games (1990-2009) ever released now devs just know everyone have high end PC to play their 10 minutes games before you got board and play solitaire instead

[–] DumbAceDragon@sh.itjust.works 19 points 10 months ago (2 children)

remember when they managed to squeeze a game with 3d+music into a CD? (Lego island)

Back then a CD had about as much storage as your entire hard drive. Also, lego island isn't really a AAA game. A AAA game from 1997 would be something like final fantasy 7, which came on two whole CDs. Drive capacity hit a boom around the 2000s and 2010s, and only recently have AAA games been catching up.

People always want to blame this shit on game developers being lazy, and they're not wrong that a lot of AAA games are bug ridden messes designed to please shareholders. But games are getting more and more complex, and these developers are being forced to work under strict time constraints.

That doesn't mean there isn't room to improve. Maybe offering different download options depending on your storage needs should become a common practice (iirc some games used to do that back when internet bandwidth was limited).

[–] pascal@lemm.ee 11 points 10 months ago (3 children)

Final fantasy 7 was 3 CD on PlayStation and 4 CD-ROMs for the windows version.

I know, I was there.

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[–] Zerush@lemmy.ml 29 points 10 months ago* (last edited 10 months ago) (6 children)

Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.

Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.

New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.

Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)

[–] mlg@lemmy.world 10 points 10 months ago (2 children)

War Thunder coming in being an 11 years old game and still needing a NASA computer to run with graphics that look like the PS2 era.

[–] EvolvedTurtle@lemmy.world 7 points 10 months ago

To be fair Old games that have had a shit ton of updates usually get bogged down overtime Especially if they weren't expecting anything large scale

[–] Zerush@lemmy.ml 6 points 10 months ago

That what I mean. Companies often do not even bother to optimize the games, in order to sell them as quickly as possible. "Works? Ok, let's start next, our CEO's Ferrari needs a repair."

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[–] Starkstruck@lemmy.world 26 points 10 months ago (2 children)

They legitimately don't even try optimizing anymore.

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[–] Exusia@lemmy.world 26 points 10 months ago (1 children)

Because it's the only game your console will have with the shitass packing they do

[–] MTLion3@lemm.ee 27 points 10 months ago (2 children)

It’s getting 100% intentional. I find it ironic when CoD used to be known for being a fairly storage conscious game and now it’s this monstrosity we see before us. Glorified $70 DLC that takes up MORE space than the game it was made for

[–] jmcs@discuss.tchncs.de 20 points 10 months ago* (last edited 10 months ago) (1 children)

Why delete unused code and assets or optimize anything when your player base built their personality around your game? They will buy a 3rd SSD at the same time they buy the same game for the 4th time.

[–] Contend6248@feddit.de 9 points 10 months ago (1 children)

What do you mean unused code, there are 3 complete unused games in there.

Download >100Gb = 5 maps, obviously

[–] jmcs@discuss.tchncs.de 8 points 10 months ago

Of course, everyone knows you start development of a new game from the code base of the previous, but you aren't allowed to change or delete any of the old code, you need to copy paste the functions and append a version number. It's called version control.

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[–] tigerjerusalem@lemmy.world 20 points 10 months ago

Why in the ungodly flying fuck fallen from hooker heavens is this game half a terabyte??

[–] DestroyMegacorps@lemmy.ml 11 points 10 months ago

that space required is bigger than my games collection and downloads and the family photos combined

[–] Smokeydope@lemmy.world 9 points 10 months ago (1 children)

When do people stop buying games based off their disk size? 100gb is my limit after that IDC what game it is or how good I'm not getting it. Mark my words if we dont tell these game devs to fuck off with huge sizes or at least get them to make lighter versions without 4k textures and compress the audio or something then we will see 1tb games soon enough

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[–] Zerush@lemmy.ml 9 points 10 months ago* (last edited 10 months ago)

I love The Dark Mod, it shows what it means to make a good Game, above it's OpenSource and a game for years.

Official Trailer https://yewtu.be/watch?v=brJqHnXmpgE

[–] Abnorc@lemm.ee 8 points 10 months ago

I thought this was a joke at first.

[–] RandomVideos@programming.dev 7 points 10 months ago

The only game i own that needs a lot of storage is gta5 online

I got it because it was free. I dont even have it installed because it needs too much space

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