this post was submitted on 17 Aug 2023
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[–] Bluefold@sh.itjust.works 19 points 1 year ago (1 children)

One QoL improvement I've not seen here is a better journal system. When I can't further a quest line even something vague like 'Continue your journey so learn more' would be great. I have spent time on some quests hunting down a person to discover the quest can only be completed in the next act multiple times now.

[–] BaskinRobbins@sh.itjust.works 2 points 1 year ago

This was an issue I had with DOS2 as well. It was at the point I literally wrote stuff down in a notebook so that I could keep track of the side quests and what the last step was. Eventually they did overhaul the journal in that game to be a lot more useful though.

[–] Pyr_Pressure@lemmy.ca 17 points 1 year ago* (last edited 1 year ago) (1 children)

I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.

Just small things like that here and there that I've noticed.

[–] bionicjoey@lemmy.ca 12 points 1 year ago (1 children)

One qol improvement I'd like to see is faster team roster selection. Like every time you leave camp, you should get to select which companions will go with you (similar to many other CRPGs). Right now I find myself not using certain companions as often, mostly because I don't want to go run around my camp for a minute rearranging my squad. It should be a simple drag and drop interface.

[–] FarceMultiplier@lemmy.ca -1 points 1 year ago (1 children)

I never change my group because Gale and Laz'ael are annoying as hell.

[–] bionicjoey@lemmy.ca 4 points 1 year ago

How dare you badmouth Laezel you Tskva!

[–] Meowoem@sh.itjust.works 4 points 1 year ago (2 children)

Loving the game, do agree though that it starts to get a bit muddled and confusing - at times it feels like I'm not really sure which quests I'm doing, why I'm doing it or what I'm trying to achieve -- very realistic to real life in that regard but it can feel a bit of a chore

[–] tburkhol@lemmy.world 6 points 1 year ago

I kind of stopped paying attention to side quests. In a lot of RPGs, I feel like they're discrete, separate errands, and usually contained within the area where they're given. BG3 side quests seem a lot more integrated, in the sense that I'll often just happen along the next step in one as I pursue main quest. If not, then it may be because the next step is in the next Act. And some of them seem to be mutually exclusive.

Maybe because it's my first play through, but I'm now in 'if it happens, it happens' mode, and I'm confident that there are enough opportunities for me to make different choices to have a substantially different experience next time.

[–] Naz@sh.itjust.works 2 points 1 year ago

*I don't know who I am

I don't know where I am

All I know

Is I must kill*

You have tested: The Dark Urge. Congratulations!

[–] Anonymousllama@lemmy.world 3 points 1 year ago

Heard it's been getting rapid updates though so that's always encouraging. Maybe in 3-6 months it'll be super refined. Keen to give this one a go once I wrap up Pathfinder

[–] Kaldo@kbin.social 2 points 1 year ago (2 children)

I heard that inventory management and transferring items between party members is a chore, which is a shame since it's something that PF games have already solved - shared inventory space for all party members. It makes it so much more convenient and fun to use than the mess DOS games had.

[–] entropicshart@sh.itjust.works 6 points 1 year ago* (last edited 1 year ago)
  • you can hit tab to see all inventories and drag/drop
  • you can right click anything to send to camp or to any party member
  • you can have as many containers as you want for your gear

Inventory management is the easiest of any RPG and doesn't rely on 3rd party tools to manage (e.g. Destiny's abysmal design, or lack of I should say)

[–] Tiefa@sh.itjust.works 2 points 1 year ago (1 children)

I haven't noticed it being an issue. When you loot an item you can send it to a specific character and if you want to move lots of things you can hit tab, see the whole party and drag and drop items from inventory to inventory. Maybe it gets worse later on, I'm only 20 hours in.

[–] MimicJar@sh.itjust.works 1 points 1 year ago

I've been playing on "console" (SteamDeck) so I know the UI is different but the issue I've found is that there are three different "inventory" options and two different "loot" options, and each behaves a little differently.

For example if I loot a corpse, you're right I can send to a specific party member. However if I loot a chest, that has to go to me.

Similarly when I the character sheet inventory view I can sort by certain methods and then L3(?) to exit that menu. If I'm selling something it's still (L3?) to open that menu, but B to exit it. Also the sorting options aren't the same. Also switching between characters during a trade event is one button. However switching on the character sheet is three buttons. There is also a third lesser used "put in device" menu with even fewer sorting options and you can't switch characters.

The game is excellent and you can get used to these things but I do sometimes have to spend time just sorting things.