this post was submitted on 02 Jan 2025
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[–] drkt@scribe.disroot.org 2 points 4 days ago (1 children)

The bigger the studio, the less likely they are to use or understand the concept of Open Source

They see a price tag and assume quality. Blender is free, so it must be shit.

[–] ShellMonkey@lemmy.socdojo.com 5 points 4 days ago (1 children)

In my org a lot of it can come down to having someone to demand fixes from. If something becomes a critical component of the workflows there has to be someone with an enforceable SLA held over them to get things fixed when needed.

[–] makingStuffForFun@lemmy.ml 7 points 4 days ago

I worked in a first party, AAA gaming studio, back in the day.

We had the Maya sales dipshits, and a handful of Maya developers come to our studio, to 'listen'. Maybe 5 or so in total. How they can improve, and help us, kind of thing.

Our tech team ripped them a new asshole. Asked why 5 year old bug X wasn't fixed, when our internal team created a workaround in a couple of days.

Read them the riot act.

They made sympathy and apology noises.

They left. Nothing happened.

Just total corporate, bullshit.

They just, don't, care.

Just because they're a for profit corporation, doesn't mean they're going to deliver.