this post was submitted on 16 Nov 2024
13 points (93.3% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54577 readers
263 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
In my experience, there is nearly no difference between windows and linux when it comes to piracy. There are a few games that linux can't run (anticheat), but generally that shouldn't be an issue for games that you would typically pirate. Linux does have a standard learning curve though, and you'll need to get familiar with Lutris or some other Wine prefix manager to manage your games. If you're dedicated to moving to linux, game piracy should not be a deciding factor.
So I tried to get a couple games working on my steam deck that didn’t work at all. I do remember trying to run thing with wine, but just gave up and installed the game on a windows computer.
So would I just google Lutris and go from there?
The steam deck is kinda inconvenient when any level of tinkering is required due to switching between game and desktop mode and the input if you dont attach a keyboard and mouse. Non-deck distros lose the quick settings which I really like.
Try bottles too. you may or may not find it easier than lutris. I find the dependencies easier to install. After checking if anyone has already documented what dependencies are needed (directx, dotnet, etc.), I usually start with the default wine bottles uses, then try wine-ge and tkg at least before giving up. I have yet to find a game that cant be made to work but other software can be very finicky especially once dotnet is involved.
I'm not sure what a good written guide for manually running linux games is off the top of my head, but generally yeah you install Lutris, install the latest Proton-GE version through e.g. ProtonUp-QT, create a game entry in Lutris with a "Prefix" location dedicated to your wine prefix, pick Proton-GE as the runner, copy the game into the generated prefix, target the normal EXE, and launch it. Sometimes if a game isn't launching you'll need to use "winetricks" to install vcrun2022 and dotnet48 dependencies into the wine prefix, since each Wine prefix is sort of like a copy of windows, and windows has a handful of dependencies that games sometimes rely on. I've heard you can also just add the game as a "non-steam game" to steam, but I've not bothered as Lutris gives more control. Again I can't vouch for any specific guides, but the keywords from this post should help target a general direction to move in.