this post was submitted on 16 Nov 2024
20 points (95.5% liked)

Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

54577 readers
276 users here now

⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.

Rules • Full Version

1. Posts must be related to the discussion of digital piracy

2. Don't request invites, trade, sell, or self-promote

3. Don't request or link to specific pirated titles, including DMs

4. Don't submit low-quality posts, be entitled, or harass others



Loot, Pillage, & Plunder

📜 c/Piracy Wiki (Community Edition):


💰 Please help cover server costs.

Ko-Fi Liberapay
Ko-fi Liberapay

founded 1 year ago
MODERATORS
 

Hi,

I recently built a new gaming computer and have been contemplating about the OS.

I prefer to move away from windows given obvious reasons and do like using Linux, but my experience with my steam deck has taught me that pirating games in Linux is hit or miss.

I played around with windows LTSC and honestly, seems like windows without the bloatware.

So question is, how is game pirating on Linux (in a desktop, not steam deck).

Is it as smooth as windows or should I just say fuck it and accept that my gaming computer has to stay windows for another generation?

you are viewing a single comment's thread
view the rest of the comments
[–] Grass@sh.itjust.works 2 points 2 hours ago

The steam deck is kinda inconvenient when any level of tinkering is required due to switching between game and desktop mode and the input if you dont attach a keyboard and mouse. Non-deck distros lose the quick settings which I really like.

Try bottles too. you may or may not find it easier than lutris. I find the dependencies easier to install. After checking if anyone has already documented what dependencies are needed (directx, dotnet, etc.), I usually start with the default wine bottles uses, then try wine-ge and tkg at least before giving up. I have yet to find a game that cant be made to work but other software can be very finicky especially once dotnet is involved.