this post was submitted on 15 Oct 2024
64 points (97.1% liked)

Games

32539 readers
2448 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

cross-posted from: https://hackertalks.com/post/4670602

Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn't like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

you are viewing a single comment's thread
view the rest of the comments
[โ€“] Fizz@lemmy.nz 3 points 1 month ago (1 children)

Took a bit for me to figure out wtf this was but after seeing your other post this is super cool. I've never gotten far enough in satisfactory to implement something like this but everytime I see this giant base screenshots I want to dive in and finish the game.

[โ€“] jet@hackertalks.com 1 points 1 month ago* (last edited 1 month ago)

Yeah, I don't know how to make organized post galleries in lemmy; So I used comments in the satisfactory post to dive into details... that doesn't jive well with cross-posting.

7 days until factorio releases, so now is a great time to warm up and finish satisfactory!

Massively different games, I think Satisfactory is more about factory painting and designing pleasing aesthetics; There are some puzzles, but mostly the puzzles are working around the UI's clunky CAD.

One reason I like using a well defined Interface in a factory building game is it makes it super easy for divide and conquer. The vertical bus grew slowly as I added elements to the Bus, each step in the factory chain was a single production line with well defined inputs and outputs. Very manageable.

For initial production runs I only build a single machine, just get the hookups setup, only if I find the bus starving later will i expand out the line, but because its all vertical into the sky, there are no limits on expanding a production line. Honestly, I feel like I played the game on super easy mode. Add production to Bus, ohh, not going fast enough - whatever dependency is starving go to its production line and expand it a bit.... That was the entirety of my planning, a very simple feedback loop

I'm in AWE of the people who make a single monolithic factory to build one component at scale! That's a ton of planning!