this post was submitted on 15 Oct 2024
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Yeah, I don't know how to make organized post galleries in lemmy; So I used comments in the satisfactory post to dive into details... that doesn't jive well with cross-posting.
7 days until factorio releases, so now is a great time to warm up and finish satisfactory!
Massively different games, I think Satisfactory is more about factory painting and designing pleasing aesthetics; There are some puzzles, but mostly the puzzles are working around the UI's clunky CAD.
One reason I like using a well defined Interface in a factory building game is it makes it super easy for divide and conquer. The vertical bus grew slowly as I added elements to the Bus, each step in the factory chain was a single production line with well defined inputs and outputs. Very manageable.
For initial production runs I only build a single machine, just get the hookups setup, only if I find the bus starving later will i expand out the line, but because its all vertical into the sky, there are no limits on expanding a production line. Honestly, I feel like I played the game on super easy mode. Add production to Bus, ohh, not going fast enough - whatever dependency is starving go to its production line and expand it a bit.... That was the entirety of my planning, a very simple feedback loop
I'm in AWE of the people who make a single monolithic factory to build one component at scale! That's a ton of planning!