this post was submitted on 05 Oct 2024
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[–] Draconic_NEO@lemmy.world 26 points 1 month ago (16 children)

More density means less longevity, less write cycles before the blocks wear out, also decreases the time before Nand leakage can end up corrupting the data. Doesn't seem like a good thing to me.

Oh yeah, also more storage space causes complacency with developers who will terribly optimize their games because they don't have to worry about games not fitting on people's disks. Think 100GB games is bad it'll get much worse when they got more free space at their disposal, and worse, the perception that their customers have tons of free space as well.

[–] FlyingSquid@lemmy.world 15 points 1 month ago (11 children)

I don't disagree with you, but on the other hand, this will be a huge boon for people who do things like sail the high seas and wish to keep what they acquire long term. You're not constantly rewriting in those cases. You're just slowly (or perhaps not so slowly) filling up the drive. Eventually, it's essentially read only.

Considering how much I spent on 6 TB of regular hard drive storage for this reason a few years ago, I'd be all for affordable 8 TB SSDs.

[–] HeyThisIsntTheYMCA@lemmy.world 4 points 1 month ago (2 children)

I mean, you're not wrong but I eventually bought all that shit I torrented in college on gog or steam when I got a job

[–] Teils13@lemmy.eco.br 5 points 1 month ago

There are plenty of games that you can't buy on Gog or Steam even today (like any emulation ISO from console games), and sharing is caring for others that can not afford it.

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