this post was submitted on 08 Sep 2024
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Depends who would pay more for the technology. Game developers or invidividual voice actors.
Maybe if they had a big enough union, they could swing it. Although at that point just get ai voices banned to protect your field.
Also, just an aside, I wouldnt pay extra for an AI version of an actor I liked. Thats still not them acting.
If course. It is about paying less after all.
The actor decided to get some passive income by licensing their TTS and someone used it as they wanted. That's all there is to it.
Apart from maybe, being able to get the AI to create different accented versions of a VA (which, said VA doesn't do otherwise), the AI voice will mostly be of a lower grade than a good VA. Which is what makes it unfit for foreground roles, which the user will be actively listening to.
You definitely don't want cutscenes to be filled with half-assed rubbish, which might be otherwise, fine for background chatter, where it is just filling the silence. And in cases where the background chatter is a part of the experience and the devs care about it, they will be getting active VAs like they currently do. There are more perfectionists in artistic fields than one would expect.
Well if their voice won't draw in buyers, than its a bad investment since you could just use some generic free version a bunch of non-voice actors were paid to make by the company they work for.
If money is to be made it won't be the VAs capturing it is all I'm saying. They might even have no room in the market at all.
I feel like being paid for it would kinda make them a VA, but sure.
And if the quality of AI voice were that bad, it would be worthless anyway and noone would create/use packages for it.
Okay my company tells me today I need to start recording my emails verbally. They own that and sell it to game companies.
Am I a voice actor?
= Were you "acting" ?
No its a side hustle for the company of sorts. What do you call that? A bi-product?