this post was submitted on 25 Jul 2024
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Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
What macrotransactions? The game is free and the only this that's monetized is cosmetics.
$20-$60 skins are macrotransactions.
That's the price of a full game, in a game that I paid full price for, that I had removed from me for not paying enough.
They're not essential to playing the game. Just don't buy them.
Non-essential and predatory are not mutually exclusive, especially given Blizzard's history of player manipulation. They have perfected the science of making you want someone that you don't need.
I should call her
Lmao I'm leaving it.
No you should not, you should add her as a red flag on your dating profile.
I appreciate the kind words, I was just joking around. I'm a happily taken man with a great girlfriend. To those considering bad choices, I promise the unknown is scary but has much greater rewards than going back to something that already failed.
Did you play the OG, you could get basically everything for free. All it cost was time. OW2 is just an enshittified update
I did. You also had to pay $40 to play the game though.
And now it's $40 for a skin. What's your argument? Lots of people already bought the game and were forced into the current system.
My argument is don't buy them. It's really that simple.
I agree with not buying them. I'm simply saying that Blizzard pulled the rug from the people that bought the first game.
Nobody is arguing that, I dont buy skins in games. The point is that a lot of people are cosmetic-minded and manipulated into spending large amounts of money on skins and other customisations, the system shouldnt exist.
I mean, cars aren't essential to existence either, just don't buy them <-- technically correct, but not at all a helpful statement when discussing car-price-related issues.
Yeah I realize that looks dumb now. I was thinking of microtransactions that affect gameplay. You know, the important kind.
Microtransactions don't have to affect gameplay any more. The video games industry has successfully sold this narrative ("Please ignore cosmetic microtransactions mkay?!") while also raising a whole new generation of gamers that value ingame cosmetics to a social-interactions-affecting degree.
There's a reason kids laugh at one another over default skins in Fortnite or lack of cash in Roblox and so on.
Plus just as importantly, they normalize mtx on an industry level, making selling of other types of monetization easier in the future.
If cosmetics weren't important to players, people wouldn't spend money to buy them. We are human, we care about looks, that's why companies make so much money on cosmetics. So yes, it is important enough to dislike predatory microtransactions.
There was actual game content locked behind a paywall.
There is not anymore. All characters are unlocked for free.
There is still literal story content behind a paywall. Just load the game and see for yourself.
Oh true, the partially delivered PvE content that was canceled almost immediately after releasing after a year delay.
You have to buy the battlepass to use the newest characters. And the cosmetics used to be free.
They monetized competitive gameplay elements and cosmetics that were supposed to come with the $60 I spent. Both of these are microtransactions.
They actually changed that a while back, new heroes aren't in the battlepass any more, everyone gets them for free. I don't know how that works with the "new player experience" where you needed to win games to unlock the base heroes on a new account though.
I believe new players also have all the characters unlocked immediately.
Found it
So unless there was another change, new players still need to play/win games in order to unlock the full roster.