this post was submitted on 01 Jul 2024
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There's also a similar discussion on Reddit, some months back, that lists some interesting "unique" games:
https://old.reddit.com/r/patientgamers/comments/14tqdqv/completely_unique_games/
Yeah, I agree with most of those. Some of my favorite mentions from that thread:
I'll add:
And kind of the opposite, but I'll list a couple of abstract genre games:
I'm not familiar with Pony Island, but I'd say that Inscryption -- which I quite liked -- has got other games like it, as it's a (good) deckbuilder. If I understand aright from skimming the description, what's in common is really thematic -- simple game with an "upgrade game" aspect tied to a horror theme. The plot gets gradually unfolded as you upgrade and has fourth-wall-breaking aspects, like the game starts to act differently, pretend to malfunction, etc.
Yeah, Katamari Damacy is definitely a "I wouldn't have played it from the description" game that I found to be a lot of fun. One runs around pushing a growing sticky ball that keeps having objects attach themselves to it. The game has enormous scale change as the ball grows. Simple -- almost a tech demo -- but surprisingly fun, and I can't think of anything like it other than games in the series itself.
Yeah, it's technically a deck builder, and that's the gameplay loop throughout, but it's not a rogue like deckbuilder like Slay the Spire (well, it kind of is at first). But it plays more like a puzzle game than a deckbuilder, but it's not quite a puzzle game either.
But yeah, that's the weakest of the bunch, and I only added it because Pony Island by the same dev is on there (which is technically a run-and-gun?).
Both have a popular genre at the forefront, but the game really wants you to look past that at what's developing behind the game. And that's what I think makes them unique. Labeling them as "deck builder" and "run-and-gun" don't feel appropriate, despite that being the core gameplay loop.
There's also some console game which I absolutely cannot remember the name of -- I never played it, just read about people who had talking about it -- that used a similar theme of simulating the game starting to break to try to have a fourth-wall-breaking psychological aspect. IIRC it would misdetect controllers being disconnected and stuff.
kagis
Yeah, I dunno, can't find it.
https://old.reddit.com/r/gaming/comments/biel8o/does_anyone_know_some_good_games_that_have_fake/
This lists some games with that thematic element, but I don't think that the one I heard about is among those.
DDLC has something similar as well.