this post was submitted on 27 Jun 2024
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I believe a difficulty slider in a game specifically Elden Ring would destroy the game design. Biggest example is my own experience after walking out the starting area seeing and having that horse fella as the first thing I saw and tried to kill for longer than I would like to admit (before going to Google) if there was just a slider to slide down so I could kill that guy I would have never learned how to play the game and explore and kill bosses to level up. Not saying sliders don't work in ANY game but I just think it would ruin the experience of elden ring.
I mean you could just not use the difficulty slider. I've never turned down the difficulty in any game even if I could have, but I don't begrudge people that do if they're struggling.
Oh yeah I 100% agree with you! I always try to make sure to point out all the other options available to people if they're frustrated with difficulty. I think people don't understand that a lot of the 'options' in Fromsoft games are not in menus - they're baked into the gameplay itself with in-world/lore reasons for doing them. Like how co-op uses a sign instead of a multiplayer interface 'room' like most other games.
It is the best thing about Fromsoft games IMO, that everything is a vessel to help tell the story and create more immersion, and a difficulty slider is game-y and creates less immersion (as well as what you said - would ruin the opportunities the difficulty affords in directing pleayers).
All that being said, if they added a slider that would only affect others, the only way it affects me is that I'd be bummed that they didn't get the great experience that I love about the game. I mean the other person mentioned Celeste which I also really enjoyed and I wasn't even aware that it had difficulty sliders. So that's how much they'd affect my enjoyment of the game.