this post was submitted on 25 Jun 2024
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[–] jjjalljs@ttrpg.network 2 points 5 days ago

Everyone dies to the capra demon. Everyone has options within the game to adjust difficulty. Change gear or tactics. Summon help. Level up. Adding an out of game difficulty slider on top seems unnecessary.

People that are like "I want it to be easier without using any of the tools" are essentially saying "I want it to be easier but I don't want to turn down the difficulty"

Additionally, the difficulty and the struggle creates a sense of community. People like feeling like they belong to a group.

Also, difficulty is poorly defined. Sometimes people get mad about like being ambushed by monsters that were in plain sight but they didn't notice. Is that too hard?