this post was submitted on 14 Jun 2024
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[–] scrubbles@poptalk.scrubbles.tech 23 points 3 weeks ago (1 children)

LoL is some or the worst for sure. All gaming has gotten more toxic. I don't enjoy any multiplayer now, there are many reasons but one of the worst is just how terrible people are.

Early 2000s people weren't great, racist and homophobic jokes were rampant, but the saving grace was that for the most part it was ribbing. Bad taste, but everyone was there to have fun. Trolls sure, but it was so cool to hang out, meet someone from the other side of the world, and game with them all night.

Now it's just immediate griefing. Constant attack, if you miss one shot your entire team will come down on you. If you are only there to have fun and not make a career then why are you there

[–] mnemonicmonkeys@sh.itjust.works 6 points 3 weeks ago (1 children)

The issue is that the design of the MOBA genre inherently encourages players to be toxic

[–] imaqtpie@sh.itjust.works 5 points 3 weeks ago* (last edited 3 weeks ago)

Definitely. It was also massively exacerbated by the fact that there was no voice chat, surrender mechanics were extremely frustrating, there was essentially no punishment for inting, etc.

You're not wrong that there is some baseline level of toxicity due to the genre, but I feel it was made infinitely worse by Riot's failures in implementation.

For instance, the ability to forfeit a match immediately when one of your teammates had never connected. They literally wouldn't even let you start a vote to forfeit until 15 minutes into the game, even if your whole team was afk. Even the other team was bored, but you all just had to go through the motions for 15-20+ minutes because of Riot's infinite wisdom. And if you went AFK in that match, you got automatically flagged and put in leaver queue. Fuck sake I'm getting triggered all over again just explaining it.