this post was submitted on 09 Jun 2024
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[–] deranger@sh.itjust.works 22 points 5 months ago (4 children)

I hope this is better than Eternal. I really didn’t care for the constant ammo shortages, reliance on weak spots, and required acrobatics of Eternal compared to Doom (2016).

[–] lud@lemm.ee 17 points 5 months ago

Yeah in Eternal you really have to use your entire arsenal to survive (at least on the highest none single life difficulty)

You can't simply stick to a single gun and call it a day.

[–] magic_lobster_party@kbin.run 9 points 5 months ago (1 children)

Ammo is basically infinite in Eternal. Just chainsaw a zombie and out comes ammo. By the time you’re out of ammo next time you probably already got a chainsaw refill.

Weak spots are suggestions and can be ignored for the most part. Most enemies don’t even have weak spots.

Can’t argue with acrobatics.

[–] deranger@sh.itjust.works 15 points 5 months ago* (last edited 5 months ago) (3 children)

I don’t want to chainsaw enemies for ammo, you never had to do that before. I also can argue with acrobatics; I feel it ruins the flow of Doom. I want no reloads and a big ass pool of ammo, should I be able to scrounge up said ammo, just like every other Doom. Even Doom 3 was better in this aspect, I didn’t feel forced to switch weapons every 15 seconds because I’m running out of ammo. The max ammo carry limitations and acrobatics really put me off. Doom (2016) was awesome, the additions did not improve it IMO. I understand this might be an unpopular opinion, but I’m fine with that. It just felt like a lot was forced. You had to switch weapons because ammo carry was limited. You had to do platforming because that’s the only way to traverse in many areas.

[–] ASK_ME_ABOUT_LOOM@sh.itjust.works 7 points 5 months ago (1 children)

I may be wrong, but I think they meant "can't argue with your complaint about acrobatics."

[–] magic_lobster_party@kbin.run 2 points 5 months ago

Yeah, I was tired when I wrote.

[–] magic_lobster_party@kbin.run 4 points 5 months ago (1 children)

I didn’t enjoy Doom 2016 as much because once you get the super shotgun and ballista, there’s few reasons to use any other weapon in the game. No need to experiment with weaker weapons when super shotgun gets the job done. Heck, even the starter pistol is obsolete after the first few levels already.

In Eternal the game encourages you to experiment with all your weapons. The starter shotgun is still a good choice even when super shotgun is in your arsenal. And with constant ammo refill the combat can also be much longer with way more enemies (which they especially make use of in horde mode). In Doom 2016 you could technically run out of ammo completely.

[–] Yawweee877h444@lemmy.world 1 points 5 months ago

To be pedantic, there was no ballista in 2016. I think you're referring to the gauss cannon, which was awesome and I was dissapointed they replaced it. But agreed, it was overpowered. Still a dope gun though I missed it in eternal.

[–] Zozano@aussie.zone 3 points 5 months ago (1 children)

"I don't like it because it's not like the original"

It's a different game, with different mechanics.

By that logic, Metal Gear Rising is a very bad stealth game.

[–] deranger@sh.itjust.works 3 points 5 months ago* (last edited 5 months ago) (1 children)

I didn’t say “Eternal is a bad game”, I said “I don’t like it”. Don’t conflate the two. It’s just my feelings towards the game, I realize many others like it. I don’t care for the changes they made.

[–] Zozano@aussie.zone 0 points 5 months ago

For what it's worth, I totally get you.

Fallout 4 is a bad Fallout game. However, that doesn't make it a bad game.

It would be silly for me to say I don't like it on the grounds that it's a bad Fallout game.

I simply don't like Fallout 4, whether it's part of the franchise or not.

[–] Poem_for_your_sprog@lemmy.world 2 points 5 months ago

That's what made eternal amazing. Eternal on nightmare difficulty is the most fun I've ever had in a single player game.