this post was submitted on 13 May 2024
42 points (93.8% liked)
Games
16748 readers
1469 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So, setting aside the whole question of whether they're making good games today, or whether their theming is a good idea, I think that you've got a point that with brands, you tend to sell a demographic on it, and maybe it's better to track the demographic that already likes your brand than to switch to another. I don't know if there's a term for that in branding.
Like, the original three Star Wars movies were aimed at a demographic that was...maybe teen and up? And by the time the later Star Wars movies came out, they were a lot older. When The Phantom Menace came out, it had a fair bit of material to appeal to kids. A lot of people who liked the original movies weren't happy with the movie, because it was shifting focus away from them as a target demographic. George Lucas said that he wanted to make something that his grandchildren would want to watch. Which...okay, that's fine, but there's also inevitably a tradeoff to make, in that content closely-tailored for one demographic can't be as closely-tailored to another.
I think that that's also some of what created friction around Fallout 76. The series built a large base of fans who enjoyed playing a single-player game. Shifting them to a multiplayer game just didn't necessarily make a lot of sense from a brand management strategy.