this post was submitted on 29 Apr 2024
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[–] youronlyone@c.im 8 points 6 months ago (3 children)

@nanoUFO

> Sooner rather than later

Because there must be bugs. It's a feature. ^_~

[–] aeronmelon@lemmy.world 7 points 6 months ago

If talking to an NPC doesn't catapult them 500 meters into the air, we're not having a good time.

[–] RightHandOfIkaros@lemmy.world 2 points 6 months ago (1 children)

Bethesda games are so big that it would be basically impossible for them to be bugfree if they didnt have like 5 years worth of just bugfixing.

[–] tal@lemmy.today 2 points 6 months ago

I feel like that falls into three camps:

  • Stability issues. That's really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game.

  • Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don't recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts.

  • Scripting issues, weird interactions between quests, etc. That's been a problem for the whole Fallout series, including the isometric games -- lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that's been pretty solid.

[–] nanoUFO@sh.itjust.works 2 points 6 months ago* (last edited 6 months ago)

As tradition with 3d Bethesda games.