this post was submitted on 06 Apr 2024
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See, your examples are all publically traded companies that basically only serve as moneymaking schemes for shareholders. Larian is still privately owned and founder & owner Swen Wincke recently stated in an interview that they had enough cash reserves to handle at least 1 total flop without the need to mass layoff people.
I'm much more inclined to believe him with the track record of Larian Studios recently over your armchair analysis.
Phew! So they just have to make good enough games to avoid two complete flops in a row. Which is impossible but feel free to try and argue that it's possible.
It's also an extremely privileged view. "Just have lots of money and you'll be fine lol! Dumb studios who don't make enough money to weather flops are bad!"
It's the equivalent of the rich billionaires saying if you want a house just work hard and buy one. It's not hard! Why are the poor people complaining?
It would be nice to not have Layoffs but it's just reality it will happen. If you think it's impossible you are a child or are completely blinded by corporate interests.
BG3 made a lot of committed repeat customers for Larian, I don't think it's impossible their next game will sell very well based on name recognition and good will alone. A guarantee? No. But a safe bet.
If this is the source of your rage posting, that's a lot of misguided anger to point it toward Larian. Are we gonna complain about the one-man developer who quit his job to develop Balatro? Yes he was privileged enough to have savings to dig into, but neither him nor Larian are anywhere in the same ballpark as EA, Microsoft, Ubisoft, etc. They're just the wrong people to get mad at.
Are you saying it's impossible not to have two flops in a row?
Divinity original sin 1, 2, bg3. No flops.
Old timey blizzard had hits from Warcraft 1 through WoW, and then I stopped paying attention to them.
FromSoft has put out very good games consistently.
This is just big names off the top of my head.
I feel like you just want mass layoffs to happen. Of course it is not possible to guarantee any number of games wont flop. But the fact is that they budget in a way that allows them to occasionally flop completely without having to strip their teams bare.
Where most companies (especially publically traded) just dump their earnings into bonuses or mass hirings (in the case of sudden success) some companies budget responsibly in a way that allows them to continue to have success without having to go through hiring/layoff-cycles.
Larian Studios currently seems to be one of those as does Pocket Pair.