this post was submitted on 13 Dec 2023
29 points (100.0% liked)

Games

16715 readers
1178 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] jeeva@lemmy.world 9 points 11 months ago (1 children)

The developer Bohemia Interactive found it crucial to promote the idea of player creation, something that was true for most of the golden era of early PC gaming.

I can't agree more - so many high profile games and trends came from the ability for players to mod and map for things, going back to CS and further.

That games with subscriptions etc are so much more locked down these days (for sort of fair reasons, if you agree with that model for monetising games - and not, if not) is pretty sad, and means that folk who may otherwise organically start mucking about with the ideas behind game development much earlier than otherwise.

That said, stuff like unity is way more accessible than it used to be, but it's a whole other can of worms for various reasons.

Looking back at community mapping competitions as late as TF2 (which didn't require mindbending detail, just an art style), it's sad that we're missing that these days - partly due to the increased detail, but also the ability to host your own server, mess with modding it, add new maps... And all in the name of (pessimistically) greater recurring revenue for shareholders.

To sum it all up, ":(".

[โ€“] pazzeda@sopuli.xyz 2 points 11 months ago

Exactly, all my favourite games, and ones with a small but dedicated modding community, are how they are largely because of player creations.

Project Zomboid, Barotrauma, Kerbal Space Program, they are all relatively inexpensive, amazing heartfelt games made by small studios (RIP ksp2)