jeeva

joined 1 year ago
[โ€“] jeeva@lemmy.world 2 points 15 hours ago

Yeah, I enjoyed the ability previously to have an opportunity to paint up a small squad of a random army I wouldn't collect otherwise.

This change not only removes that, but also kills my interest in killteam, to be honest. But I'm someone who liked the customisation from v1, so I'm clearly not the target ๐Ÿ˜…

[โ€“] jeeva@lemmy.world 4 points 22 hours ago (1 children)

I'll be honest, I'm very confused about what you mean when you say that Google Wallet isn't a thing. I pay with my Android phone everywhere, so ubiquitously that I've frequently left the house with just my phone and keys.

Do you mean America, where contactless payment is far less frequently accepted, or the concept of clicking on a "Pay with Google Wallet" style prompt on a website?

[โ€“] jeeva@lemmy.world 2 points 1 day ago

Fair enough.

Thank you for the response!

[โ€“] jeeva@lemmy.world 1 points 3 days ago

Just pointing out, once again, that games sold on the Epic store can be different prices to Steam. "Valve uses their market dominance to force the same price across marketplaces" is a nonsensical, incorrect statement.

[โ€“] jeeva@lemmy.world 2 points 3 days ago

That's because the versions sold on the company site are for ArenaNet keys, not Steam keys.

The rule is only for selling Steam keys.

[โ€“] jeeva@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

As has been pointed out by many other people in this thread, this is untrue.

If you are providing a Steam key, it has to be the same price as Steam. Otherwise, you can set whatever price you want (e.g. if you were selling on both Steam and Epic - like Borderlands 3, which frequently had sales on Epic where the price dropped below the Steam price)

https://partner.steamgames.com/doc/features/keys

It's even fine to sell your Steam keys at a lower price in another place - as long as you're planning to have a similar sale on Steam at some similar time.

It's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

TL;DR: Games sold on Epic could be any price they want. They're no different to Steam, in general, because that's what publishers choose.

[โ€“] jeeva@lemmy.world 1 points 3 days ago (2 children)

I haven't played it in years, how is it doing now in 2024?

[โ€“] jeeva@lemmy.world 3 points 5 days ago

I enjoyed reading this, thank you.

[โ€“] jeeva@lemmy.world 12 points 1 week ago

How about two drinks, plus a free drink from the airline you're flying per half hour delayed? Seems more reasonable.

[โ€“] jeeva@lemmy.world 1 points 1 week ago (1 children)

Certainly sounds more interesting than my original read of it! Sorry about that, I was grumpy.

[โ€“] jeeva@lemmy.world 1 points 1 week ago

I don't understand how you could understand how LLMs work, and then write this.

Machines can learn that...

Ah, nevermind.

If you'll excuse me saying, I feel that you are the one who is looking at something and extrapolating.

[โ€“] jeeva@lemmy.world 1 points 1 week ago (3 children)

The things you are describing sound like if-statement levels of automation, GitHub Actions with preprogrammed responses rather than LLM whatever.

If you're worrying about being replaced by that... Go find the code, read it, and feel better.

 
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