this post was submitted on 29 Oct 2023
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I usually play games on "normal" difficulty these days, for a balanced challenge. However, I don't particularly enjoy boss fights, or at least I don't enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to "easy", while not making the rest of the game less challenging as well.

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[–] cabbagee@sopuli.xyz 17 points 1 year ago (3 children)

I've come to firmly believe that all games should have an invulnerability setting for the sake of accessibility. It's probably one of the easier settings to implement for most games and it would have the most impact for the wide range of accessibility needs out there.

[–] ArmoredCavalry@lemmy.world 5 points 1 year ago (1 children)

Agreed, I think the first game I saw this in was Tunic. It was a great addition!

[–] cabbagee@sopuli.xyz 6 points 1 year ago* (last edited 1 year ago)

Control for me! It was mind blowing. Not a difficult game but it really improved my ability to enjoy the game at some points.

[–] teft@startrek.website 5 points 1 year ago

I like Jedi: Survivor’s method of accessibility. They let you slow down the game if you need a little more leeway with the bosses. You can crank that slider down to like 10% speed and it’s like being Neo in that scene where he dodges bullets. You can still fuck up but it’s pretty easy. I used it for the platforming because I hate platforming so much.