this post was submitted on 25 Oct 2023
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[–] newthrowaway20@lemmy.world 6 points 1 year ago (1 children)

I don't know if I'd go so far as to say it's amazing. But it's totally worth this price.

The pacing is all over, and if you hate radio buddies be prepared for a bad time. The story was also really lame. But if you can get through the halfway point, the game really opens up and gets a lot better. Your skill development follows a fun and challenging curve, and fighting hoards of zombies becomes a lot of fun. It just takes so long to get to that part of the game.

[–] Limeey@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

Agreed, I was pretty annoyed with parts of the main story.

::: Spoiler warning

Imo boozer should have died, that would have made finding Sarah more emotional. His miraculous recovery always felt bullshit.

Also Sarah’s character was ridiculous. I get that it’d been 2 years, but she didn’t care at all that deacon was alive. Their “keep it secret” thing was fine but like even in private she didn’t give a fuck, which was weird to me. And her whole “I can save them” arc was really weird.

I remember thinking that there must have been a lot of cut content, because the end of the story progresses really fast compared to the rest, I had expected more build up.

And finally, it would have been nice if at the end boozer and Sarah weren’t just boringly “sitting” at lost lake. like, they are badasses after that story but at the end they’re just content with sitting around while deacon goes off. The end game could have been vastly better than it was.
:::

[–] ArtVandelay@lemmy.world 2 points 1 year ago

Read all of Sarah's lab notes that are scattered around as collectibles. They really help give insight into her thought process as soon as she saw Deacon again and flesh out the reasoning why her reception seemed as icy as it seemed.