this post was submitted on 11 Oct 2023
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

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[–] away2thestars@programming.dev 29 points 11 months ago (7 children)

I'm working on a 7 year old game with Unity. It will take me a long time and energy to port to Godot. I'm gonna carry on with unity, but I'm learning Godot at the same time. I really wish there was a porting button you could press.

[–] Crackhappy@lemmy.world 8 points 11 months ago (3 children)

I would really love to hear your perspective on the differences between unity and godot and the minutiae of the port. Also, I'm a longtime coder.

[–] away2thestars@programming.dev 11 points 11 months ago (2 children)

I spent a week and really liked Godot, lightweight, amazing UX, very compatible with Linux, and the feeling of being part of a community is so good. C# support is great, but not as good as Gdscript, and coding in C# is so much faster for me. For instance there is no hot reloading on C#. Managed to get Vs code working and debugging after as while but broke the compatibility with unity of Vs code. So it's tricky to work on both engines on Vs code simultaneously.

[–] Crackhappy@lemmy.world 2 points 11 months ago

It's hard to quantify the daily trials of coding.

[–] echodot@feddit.uk 1 points 11 months ago

Does VS Code not have profiles you can set up to switch between.

I'm sure I used to use something like that but I can't remember if it was VS code if it was something else I don't have access to my computer right now to check.

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