this post was submitted on 07 Oct 2023
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[–] drekly@lemmy.world -1 points 1 year ago (2 children)

Yeah nobody knew how to tell stories 10 years ago, it's only thanks to new storytelling technology that cyberpunk can tell such a boring story with barely any variations. (YOUR BACKGROUND WILL SHAPE YOUR STORY! lol)

[–] GentlemanLoser@ttrpg.network 1 points 1 year ago (1 children)

I didn't say anything like that. I'm asking you if you're judging newer games against your nostalgic view of how good those games were. But you're weirdly defensive about it so go jerk off to female Shepherd and come back with that post nut clarifty

[–] drekly@lemmy.world 0 points 1 year ago

I am not the same person

[–] Chozo@kbin.social 1 points 1 year ago (1 children)

Barely any variations? Did you even finish the game?

There's several significantly different paths you can wind up going down in the end. Like, incredibly different endings. And your actions do influence how those endings all play out, too.

[–] LagrangePoint@lemmy.world 6 points 1 year ago

I hear this argument from people who played the background prologues and thought those were the major decisions in Cyberpunk. Mild spoiler alert to anyone who hasn't played: they are essentially short tutorials, not major storylines.