this post was submitted on 10 Sep 2023
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[–] bitsplease@lemmy.ml 5 points 1 year ago (1 children)

The issue isn't screen real estate, but processing power

When you do split screen, you're basically having to render two games at once (a bunch of stuff can be "shared" like physics and such, but you still have to render two PoVs at the very least). This is helped slightly in split screen by the fact that you're rendering a much smaller PoV for each player, with multi-monitor split screen, you lose that edge.

Basically it could totally be done, but only on pretty decent hardware and/or a really efficient game

[–] turkalino@lemmy.yachts 2 points 1 year ago (2 children)

It’s almost like the pursuit of realistic graphics hamstrings games by making actual fun, useful features like couch co-op impractical

[–] bitsplease@lemmy.ml 1 points 1 year ago

No argument here

[–] ampersandrew@kbin.social 1 points 1 year ago (1 children)

It's also that you're rarely going to want to spend that much development time on a feature that only works on one platform out of 2-4.

[–] HughJanus@lemmy.ml 1 points 1 year ago (1 children)

Add multi-monitor support to consoles!

[–] ampersandrew@kbin.social 1 points 1 year ago

There's only one HDMI port on a PS5, so until that changes...(also, don't hold your breath).