this post was submitted on 27 Aug 2023
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yeah, some people might tell, I don't think it's worth the trade-off of excluding a large part of the market.
NVIDIA doesn't even respect their own user base. I have a 3080 and can't use DLSS 3. I'll keep supporting open technologies.
I got a 3080 and I would never want to use DLSS 3 anyways. Keep that stupid ass fake frame generation away. I can put up with upscaling since it's at least a true rendered frame, but that's pretty much where I draw the line. Fake frames might make it feel smooth, but I'm not into this hobby for the feels.
that's fair, I'm absolutely in it for the feels haha
I just play to have a good time
No one is saying FSR should be excluded.
Though if there’s only going to be one hardware agnostic upscaler then I’d rather it be XESS than FSR.
afaik it has the same problem of DLSS of being exclusive though
Nobody wants exclusion of any technology, thats the entire point. Especially when its been shown repeatedly that once you implement one of the 3 (fsr, dlss, xess) techs, the other 2 take almost no effort to add in as well. So little effort that modders have managed to shove them in to games that exclude them for whatever reason, sometimes achieving it in a matter of hours.
All that said... Dlss is definitely better quality than fsr. "Some people might tell" is an understatement.
Your 3080 cant run frame generation because it wouldn't improve your framerate with that gpu architecture. Just like software dlss wont improve framerate on a 1080.
Nvidia isnt some boogeyman holding back these techs because they just want to force people to buy new cards. They are definitely making tech that only works on the newest cards to try and get more sales, dont get me wrong, but its not arbitrary.
DLSS 3.5 on the 20 and 30 series should be interesting, though
I haven't built an all AMD rig since the early 00's. It's time.
No exclusives at all are as bad for the gamer economy as only exclusives.
I'm interested in the next version of FSR, it's rumored to include frame generation.
Can you elaborate on that? I don't see a clear benefit of exclusives to the user base or industry in general, only to those involved.
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one or two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
I'm not a fan of using the same word to describe two very different kinds of exclusively.
Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.
Well, then they're not exclusives, are they? I get the point to speed up time to market, but I'm questioning the benefit of having "lifetime exclusives", or anything beyond 1 year, honestly.