Exactly why I don't want to use GOG. There are third party clients, but I refuse to build an entire catalog if the company does not provide something official.
thingsiplay
I expected a more sensible default, such as 365 days. It would also be helpful to have a 'favorite' option to prevent deletion. This is a major letdown.
People will never be satisfied with awards. Let the community choose? You get popularity contest. Let the review outlets choose? Then you get only a certain kind of games to win the contest. Steam is very community focused in most of their recommendations and in this case, awards. This has ups and downs and sometimes its stupid. In case of RDR2 who knows what the reason was why they chose this game. It might be an attempt to troll in mass. Or a misunderstanding.
I take awards as one kind of view and never in isolation. Context matters. So I ignore those where I think it is stupid awards, like Starfield and RDR2, and look at the other candidates. And the other categories as well. And then move on with my life. Just like with the other award shows. Who cares what game won what award? It rarely impacts my choice.
I wasn't saying both games are similar, but more comparing the situation both games not worth buying day 1. Developers adding new functionality, features and iron out bugs and performance issues. If I like the core gameplay and story, that's another story. But just like with Cyberpunk, I will wait for the game being worked on and buy it later for a cheaper price.
Just like Cyberpunk 2077, I will wait for this game to be worked on and get it for a discount later. I learned my lesson long time ago, not to buy big AAA games at launch.
When I purchased (you can check it yourself by putting it in the cart), there was a notice that this promotion is not applicable to gifts. So it might be an intended special promotion for owners of the previous original version of the game. And Steam glitches out there maybe. If this price is available to you too, then I assume it's intended.
Without context this is meaningless. Are you gotten blocked in Github from a specific repository? And why posting it here, what do you try to achieve?
I finally finished the last job in Cyberpunk 2077. Now I am ready for the next thing. As a fan of emulation, there are a few games where I am in the middle of the game and need to resume playing: There is Crusader of Centy and Metroid Prime. Or I start playing a new game such as Final Fantasy 7 Remake or Resident Evil 2 Remake on PC. The Finals is also interesting but that is something I would have to play on the Xbox Series S, because it does not work on a Linux PC. Baldur's Gate 3 is on my radar, but I don't know when I'm ready for as it seems to be very time consuming.
While this is not a nice, I don't understand why this is a big deal? And why anyone would pirate the game as a result of this 2 Dollars increase (which in percentage as ~33% increase sounds worse than it is). Others are doing this too, adjust the price after long period of supporting it. And for such a low price and as an indie developer, I think it's only fair. Also for anyone thinking of pirating the game out of principle, rethink it again. Game gets deals over time and at some point it was available for ~4 Euros (which should be more like 3.79 Dollars or whatever it might be).
The game in question is https://store.steampowered.com/app/1846170/Iron_Lung/ BTW. It has Very Positive reviews on Steam and is a horror themed short game. And the dev doesn't even come up with fake excuses or anything like that, it's straight honest about making more money. Which is fair to me! And before anyone accuses me, I am not affiliated with the dev or game, never purchased or received anything; it's the first time I hear about the game. Just mentioning it, because of my positive words defending the price increase. This is a rare situation where I am fine with it.
If this is not a collaboration with Valve, then I assume it's not SteamOS. Maybe HoloISO that is created by "fans" with the aim of installing an operating system that is extracted and rebuild from the final installation on the Deck (if I understand the project right). The goal is to have HoloISO be able to install on systems other than the Deck itself, to get a similar experience. Maybe the Ayaneo will make use of HoloISO instead?
The project still needs funding and time to be build, so nothing is set in stone. Valve also works "hard" to bring SteamOS to other systems, so maybe there is a plan to do this. Now the Deck OLED is out, Valve probably have more time to do this (SteamOS 4.0?). Either way, I am very happy and curious what will happen next.