themoken

joined 1 year ago
[–] themoken@startrek.website 4 points 3 months ago (4 children)

This is a weird take. Rust is very popular and is the current heir apparent to C for systems level stuff. It's a great choice to start a new DE/toolkit.

As for the rest, you're right the end user doesn't care about the language their graphical app is in, but the developers fielding their bug reports and making fixes/features sure do.

[–] themoken@startrek.website 6 points 4 months ago* (last edited 4 months ago) (1 children)

The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn't your thing.

I'm excited to see what IO does with the James Bond franchise too. Even if it's just a reskinned Hitman, it'd be worth it.

[–] themoken@startrek.website 14 points 4 months ago

I agree. LD is great, but it's also feeling like the story is nearing a logical endpoint. The main cast has already ranked up and learned to deal with their issues. It's only a matter of time before they're split up and I'd rather have the show deal with that directly and end conclusively while it's still a great show, than to last another 10 seasons.

[–] themoken@startrek.website 3 points 4 months ago (2 children)

That trackpad was a game changer for playing KB+M games with a controller, but to be honest sometimes I really miss the right joystick. The trackpad can fake it, but it's not the same.

If they ever do another standalone controller I'd want it to be like a screen-less Deck. Both joysticks and trackpads and a couple more grips.

[–] themoken@startrek.website 9 points 4 months ago (4 children)

I think it's a stretch to interpret it as petty when it probably just gave Trip a bit of focus and let his 8 year old nephew shout like "that's my uncle!" or something. Real life astronauts get asked these questions all the time and they're practically deified in our culture.

[–] themoken@startrek.website 3 points 5 months ago (4 children)

This better not awaken anything in me...

[–] themoken@startrek.website 6 points 5 months ago (1 children)

Surprised to see the opinions on V/VI not being as good. I've played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

The big thing I'd like in a new one is less cheaty AI. It's just so boring that winning on Deity is basically exploiting AI foibles instead of... you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.

[–] themoken@startrek.website 4 points 5 months ago

I don't hate this. Seems like Skydance has less conflict of interest (i.e. alternative franchises) than the Warner Brothers merger talks from December. Remains to be seen if this is a good thing from a Trek point of view but... Could be worse.

[–] themoken@startrek.website 6 points 5 months ago (1 children)

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[–] themoken@startrek.website 2 points 6 months ago (1 children)

Sims 3 was my favorite for the open world and freelance jobs too. Was nice to be able to secure an income without disappearing off the map for 8 hours a day. Was surprised 4 didn't follow through on that as much but I only played it a little.

My wife plays Sims with cheats all the time and I get that it becomes a fancy interactive dollhouse in that case, but to me the game is all about that progression from bachelor in a one room box to old family man in a mansion.

[–] themoken@startrek.website 13 points 6 months ago

So cool, thanks for sharing.

[–] themoken@startrek.website 14 points 6 months ago (1 children)

John Carmack, author of the Doom engine, is a long time Linux user and for a while the policy was to open source the idTech engines once they had moved on.

However, Doom was hugely popular on its own before this, and was actually more pivotal for making Windows a gaming platform (over DOS).

The reason it runs everywhere is a combination of it's huge popularity, it's (now) open source and it's generally low system requirements.

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