speed_dreams

joined 2 months ago
[โ€“] speed_dreams@lemmy.ml 1 points 8 hours ago

Omg ya, the beach buggy the tuktuk and a car I converted the slambo, haha Iโ€™m sure it felt longer then 11 year since I released them.

Was using a mix of inventor and ac3d to model back then.

Right now modders usually use blender with the plugin to import/export to .ac . Of course AC3D is still a good tool for modelling for SD. https://github.com/NikolaiVChr/Blender-AC3D/tree/4.1

[โ€“] speed_dreams@lemmy.ml 2 points 1 day ago

We are happy you like our/your game. Cheers! ๐Ÿ˜‰

[โ€“] speed_dreams@lemmy.ml 2 points 1 day ago* (last edited 1 day ago) (2 children)

We think that your cars are in this collection: https://github.com/longtomjr/sdcars

[โ€“] speed_dreams@lemmy.ml 3 points 2 days ago

SuperTuxKart is a great game, and it's super fun!

[โ€“] speed_dreams@lemmy.ml 4 points 2 days ago

We know that our game is not for everyone, as we aim to make a simulation of real car racing (SimRacing), but we even have an arcade difficulty mode that may be more suitable for all kinds of not so niche audiences.

[โ€“] speed_dreams@lemmy.ml 3 points 2 days ago

I think you have explained it perfectly!

[โ€“] speed_dreams@lemmy.ml 2 points 2 days ago

It was something that needed to be done, but it has taken a long time to check the source of many of them.

[โ€“] speed_dreams@lemmy.ml 1 points 2 days ago (4 children)

Great! What mods have you done for SD?

 

cross-posted from: https://lemmy.ml/post/24244768

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ ๐Ÿ˜ :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • "Download all" button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
 

cross-posted from: https://lemmy.ml/post/24244768

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ ๐Ÿ˜ :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • "Download all" button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
 

Our migration from SVN to GIT has already started! You can now access our new repositories on http://a-lec.org/ ๐Ÿ˜ :

The repos are now open! Please feel free to play around with them, ask questions, report feedback, etc.

To avoid confusion, please keep in mind the following TODOs:

  • Migrate existing assets (tracks, driver liveries, cars) to their own repositories.
    • This can be done at a slower pace, since we can only migrate assets whose licensing is clear and fully free (as in freedom).
    • Non-free assets should be ideally hosted elsewhere.
    • Illegal assets (e.g.: those under proprietary licenses and/or violating intellectual property, such as lancer09-wr) will not be migrated.
  • Migrate existing tickets/issues from SVN to https://forge.a-lec.org/speed-dreams/.
  • Make some suggested improvements to the in-game download manager.
    • "Download all" button.
    • Filter by category (car category, track type, robot type) and quality (pre-alpha, alpha, beta, production).
 

The #SpeedDreams team would like to wish everyone a Happy Holidays on this #Christmas time, and also leave you a link to this article on what has been happening this year, and what's to come in 2025:

https://www.speed-dreams.net/en/blog/saying-goodbye-to-2024

Please, take a look at it

#Development #OpenSourceGame

 

Our dev Xavi92 recorded a short video where he shows us some of the new features he has been working during these months. Now it is possible to generate new AI competitors automatically by choosing a car and a type of robot. Also, we can use the download manager to get tracks, cars or drivers. It's getting closer and closer for all of us to enjoy them, stay tuned!

https://www.youtube.com/watch?v=8mEYYYaV7lo

#OpenSource #SpeedDreams #SimRacing #Development

[โ€“] speed_dreams@lemmy.ml 6 points 1 month ago

Go, go, go!

[โ€“] speed_dreams@lemmy.ml 2 points 2 months ago

... and Open Source Games, of course

[โ€“] speed_dreams@lemmy.ml 7 points 2 months ago

Thanks to you for reading this message

 

First of all we would like to comment that we have just opened an account in Lemmy and this is one of our first messages. Greetings to all!

We believe it would be good to inform the users of this community about the status of the development of our Open Source Racing Simulator.

Since a few months ago we are in the process of performing several tasks related to our version control system. It is our intention to stop using Subversion (svn) to start using Git. We believe it is a better and more modern system for the development of our project, and we think it can help to attract more developers than using Subversion.

This change also involves a repository change. While Sourceforge (current) has support for git, we think we would be better off elsewhere, and for that the people behind a-lec.org have offered to host us with an instance of forgejo, as well as space for our website, our masterserver and possible things that may come later. You can find more info in this post of our website.

But to be able to do this it is necessary to make important changes in the structure of the project, and for this the code is being revised to facilitate the separation of the game base from the assets (tracks, cars, robots...). In addition, an audit of these assets is being carried out, which is taking quite some time.

As for the development itself:

  • Particles (smoke, sparks, dust...) are being added in the OSG graphics engine, although this is still at a very early stage of development.

  • We are also working on a Download Manager that allows downloading content from repositories, although this is giving us some headaches in the Windows build.

  • A lot of work has been done on the LS-GT1, LS-GT2 and LP1 categories, with new physics (Simu 4.1), new skins and improvements in the AI of the robots.

  • New tracks are also being worked on, such as Ardennen-Spa which you can see in the video below, Long Jour (former LongDay based on Le Mans) and the improvement of some tracks already included in the game.

  • Works on the masterserver, with a new page for user management where you can change password, email and avatar, as well as in the future view information about our races. The database is also being changed to correct errors and improve performance.

  • Perhaps most important, though, is the work being done on several fronts to optimize the game's performance, but this is an arduous task.

For all this work, all possible help would be greatly appreciated, so, as always, we are open to receive both new developers and occasional contributions.

As an example of this we leave you with a video in which we performed a USR robot race in the aforementioned Ardennen-Spa, where you can also see the first implementation of the particles. We hope you like it: https://peertube.linuxrocks.online/w/31d4orqABsmwCGEsEpjpVf

Cheers!


https://www.speed-dreams.net/


view more: next โ€บ