Convenience is a bad thing. Or, at the very least, convenience isn't useful while inconvenience is.
The most recent discussion about it is about pause buttons; having a pause button isn't bad, but it doesn't add anything while being unable to pause can. Fast travel is a classic, it stomps over gameplay and enables bad design from developers, it's actively detrimental to many games. Weapon degradation is another big point in favor of inconvenience; when done well it gives a steady resource sink and forces you to plan ahead.
The obsessive need for everything to be quick and convenient is down right counter to the very idea of a video game and over stimmed children need to chill out.
Taste and poison are easy to account for, it's way weirder to see creatures that die immediately after sex.