my brain keeps telling me his social media username photomatt must be a pun for matte photo paper or matting your photos for an exhibit, but something tells me Matt thinks matting your own photos is for poor people (because it’s a lot of frustrating labor) and I doubt anyone’s demanding prints of his “rich boy with an expensive Nikon” photos
self
oh that’s awesome! I was wondering how I’d do fairly large levels for a 3D space, and it turns out the answer is that neither quake-style mapping nor competent tiling systems will ever go out of fashion
nice! it seems like Kenney’s a pretty popular choice for this kind of thing. I’m kinda tempted to grab their Asset Forge tool to quickly bang out some lo-fi semi-custom models, but I don’t know how its workflow looks for animations and materials. in the worst case, maybe it’ll save me from half of the spiral learning curve that is Blender?
the synty pack looks really good! at a glance it seems like their assets come rigged for Unity — maybe there’s a converter that’ll allow me to convert that rigging into the format Godot’s animation system wants
I’m trying to imagine the kind of wacky gross VR body tracking setup you’d need to measure that metric while asleep and all I’m coming up with is mutilated Powerglove
the purestrain corporate non-apology that is “we should have communicated our vision effectively” when your entire community is telling you in no uncertain terms to give up on that vision because it’s a terrible idea nobody wants
I’m vaguely remembering this and not sure where to look for confirmation, but wasn’t Luke-Jr the bitcoin maintainer who put his foot down and blocked a design change that would’ve made bitcoin much more efficient because it would have made it inconvenient for him to run a full node on a slow Florida residential cable internet connection?
people don’t want to say “bong bitcoin” apparently.
that’s weird, I’ve known so many guys whose whole personality is bong bitcoin
and also speaking of Godot — does anyone doing game dev right now have a good source for placeholder assets? I just finished all the introductory tutorials for the engine and now I want to flex what I’ve learned a bit
since 1969 all computers have been running Unix. This operating system has NO SCIENTIFIC RELATIONSHIP with our universe and actually causes the brain to become agitated.
since 1953 all music has been tuned to 440Hz. This frequency has NO SCIENTIFIC RELATIONSHIP with our universe and actually causes the brain to become agitated.
fuck yes, this is the random all-caps crankery I get out of bed for! I love the idea that 440hz agitates the brain, but not in a scientific way (at least not for our universe?)
speaking of the Godot engine, here’s a layered sneer from the Cruelty Squad developer (via Mastodon):
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a post from Consumer Softproducts, the studio behind Cruelty Squad:
weve read the room and have now successfully removed AI from cruelty squad. each enemy is now controlled in almost real time by an employee in a low labor cost country
so I was digging into your post history to see if you’re just like this all the time, but you saved me the time of having to wade through the rest of your shit:
this fuckhead wants to be Andreessen Horowitz so fucking bad