ninjan

joined 1 year ago
[–] ninjan@lemmy.mildgrim.com 8 points 5 months ago (1 children)

Gemini Ultra will, in developer mode, have 1 million token context length so that would fit a medium book at least. No word on what it will support in production mode though.

[–] ninjan@lemmy.mildgrim.com 12 points 5 months ago

What an amateurish way to try and make GPT-4 behave like you want it to.

And what a load of bullshit to first say it should be truthful and then preload falsehoods as the truth...

Disgusting stuff.

[–] ninjan@lemmy.mildgrim.com 6 points 5 months ago

Rich coming from someone who made a name for himself as the president of the nickel and dime company...

The problem really is, like in most industries to be fair, that the actual creators get far too little of the figurative monetary cake.

And if we ever see tipping in games, god forbid, then that money will at best get shared by everyone so there would need to be millions in tipping before it is even noticeable for an individual developer in a normal AAA team.

[–] ninjan@lemmy.mildgrim.com 3 points 5 months ago

+1 for Genshin. While I think your gacha warning is excellent I do want to point out that the amount of resources you get for getting characters is more than enough to clear all story content. Hell if you're a good player you could probably clear the whole game without using a single primogem, not even the countless thousands you get along the way.

And massive is also the understatement of the year. There is voiced content here that dwarfs even whole trilogies. I wouldn't be surprised if there are more recorded lines than all of Dragon Age and Mass Effect put together. And the story is likely not even at the halfway point yet, there's still years to go. Closest analogy would probably be SWTOR, the MMO, but with much better combat.

[–] ninjan@lemmy.mildgrim.com 5 points 5 months ago

I feel Mass Effect did at least some of this in terms of allowing you to cut people off and quite a few "shortcuts" of just shooting someone that you can tell from a mile away will be trouble. That game of course has you play someone that obviously can't have reached the position they have by being a selfish asshole so the premise limits what you can do.

[–] ninjan@lemmy.mildgrim.com 10 points 5 months ago (1 children)

The best approach in my opinion was in Mass Effect.

Dragon Age a close second but there it's much more subtle and good/evil not really a part of it, it's more internal to you the why behind your characters actions. Stuff like using blood magic which is illegal but very powerful can be used from a perspective of "the greater good" or you could roleplay that decision as a lust for power. Which factions you side with for sure has morality attached but since all roads lead to saving the world its much more about your own reasons to judge if your character is evil or just focused on the grander scheme, utilitarian.

But back to Mass Effect. It's the same thing with all roads leading to save the world but unlike Dragon Age there is a morality system in place that is not about just a dichotomy between self sacrifice and malicious indulgence. Instead it's about what is OK to do to save the world? What sacrifices are reasonable? What risks should you take for others? What approach do you take to solve conflict? Renegade (as the 'evil' approach is called) options allow you to pistol whip people that want you to follow rules and decorum while the Galaxy hangs in the balance. It allows you to order people to die for the greater good. It's about using the power you have to take the shortest and most direct route to ultimate salvation. To not pussy foot around trying to appease everyone.

And really that's the only way to make morality work in a story driven game imo. If the same story is to be told with moral decisions left to the player than they need to be ultimately inconsequential to how the game and story plays out. At best they give slight variations to story beats but nothing really changes from a good playthrough to an evil one in the grand scheme. If it works and feels satisfying is largely down to the developers accepting this and instead focus on smaller nuances like Mass Effect or leaving it ambiguous and up to the player to craft their narrative for the why and motivations like Dragon Age.

What I'd instead would like to see is a game where you play out an evil narrative. And I do know of one such RPG, Tyranny, but I haven't gotten around to play it yet.

The best example perhaps of melding good and evil in the same game is Star Wars: The Old Republic (the MMORPG). Because you can play it from the evil side as a good character and the good side as an evil character. If you play it through multiple time you can really craft a world and narrative of incredible depth. And I can really recommend playing it as you would any other western RPG and just ignore the MMO side of things. Bear in mind that each individual playthrough suffers from the exact problem you raise in your post, but on the total, the bigger picture, becomes something very interesting and worthwhile.

[–] ninjan@lemmy.mildgrim.com 4 points 5 months ago (1 children)

I don't know why the article doesn't bring up Valve being the company to bring loot boxes and that business model to gaming as the prime example. Valve earns extreme money from the skins market and gambling in CSGO / CS2 since they sell the keys and take a cut of trades as well. They're far more concerned with money than actually caring for the people involved. Gambling ruins lives and Valve is the gambling company that faces by far the least vitriol in that horrendous crowd.

[–] ninjan@lemmy.mildgrim.com 3 points 5 months ago (6 children)

I disagree because the biggest they did and continue to do is loot boxes. I argue that it was Valve that popularized that business model with CSGO and it is the most predatory shit that has ever entered the gaming sphere. It's a complete cancer and Valves implementation is amongst the worst there is because of their market giving the items easily accessible real money value. This makes it not just like gambling in my extremely firm opinion, it makes it actual gambling. They're also double dipping with the community market since it also takes a cut from aforementioned gambling. How Valve has escaped the vast majority of loot box hate is completely beyond me. And how they've managed to so far avoid a world wide crackdown on the unregulated gambling is also to me mind boggling. I despise Valve for this to the very core of my being because I know first hand how easily that shit can ruin lives and I know people that have got hooked and fucked up their life big time from CS skins. Left at the altar fucked up levels.

[–] ninjan@lemmy.mildgrim.com 3 points 6 months ago* (last edited 6 months ago)

Yes, which is exactly what I'm stating. Showing a forcibly non-upscaled video (or one where you've manually tweaked the upscaling for that matter) is likely not what you want because there are no circumstances where that is what you'd watch on that particular screen. It could perhaps work as an example of how that video would look if you had a 1080p monitor of the same size instead of the 4k one you have, since it scales in a linear fashion, a pixel of 1080p is 4 pixels in a square on a 4k screen. But that's likely not what you want to test. Instead the thing you do want to test is "does it matter if I download X content in 1080p or 4k? How big is the difference really?" And if that is the question you need to let it upscale.

[–] ninjan@lemmy.mildgrim.com 23 points 6 months ago (4 children)

Not really possible. A 1080p video smashed into a 4k container (so it can actually represent the 4k part) would look worse than a true 1080p video file since that would get up scaled by your TV or monitor in most situations.

Best comparison would be making a playlist of the same video first in 1080p and then 4k.

[–] ninjan@lemmy.mildgrim.com 15 points 6 months ago (3 children)

Lol wut? Was this guy in a year long coma starting in December 2020? Cyberpunk had one of the top 10 most disastrous launches in gaming history. And in no small part due to botched expectations around quests, mainly because a lot of the pre-release footage was of "The Pickup" which really was the only quest to really deliver all they talked about in those early videos.

Now the game is still a good game. But it's a great "emergent gameplay" game, one where gameplay and level design work together to create something greater than the sum of the pieces. Quest, plot, story wise it's not at all anything special in my opinion. It has high production values sure, but the substance is rather meh, and there is little story agency, outside of "The Pickup", which I think is a large part of the reason they themselves, without announcement, stopped calling it a RPG about a year or so before release.

[–] ninjan@lemmy.mildgrim.com 9 points 6 months ago (1 children)

Windows can't be Christianity, it's not fragmented enough. It's either Scientology because it's tightly controlled and without meaningful denominations. Or Buddhism from a very western point of view (i.e. oblivious to the denominations and local variations).

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