To be fair, CIG is also developing 2 games at once in SC and Squadron 42, the latter of which will actually be released first. The reasons for this are a whole other thing though.
limitedduck
What tech demos are you referring to specifically and how are they not connected? I guess there's flight tech, fps tech, cargo tech, economy tech, etc, but you can walk to your ship, fly off, land somewhere, shoot guys, loot some cargo, put it on your ship, fly back to a city, and sell it, all in one go. One thing that's actually disconnected is Arena Commander, but that's specifically for people that want more traditional, arcadey pvp.
I'm sure there are a lot of people that wouldn't consider just flying around, exploring, and doing the current missions a game, but you could say something similar about early Minecraft. In sure some didn't see the point without more structure or features, but that didn't stop them from enjoying what was there and looking forward to the future
As bug ridden and feature incomplete as Star Citizen is right now, I really can't deny how beautifully detailed the ships and cities are. It is actually quite difficult to ignore.
What does "let him try and find the hard drive" really mean? Does he just want access to the landfill or is he expecting some kind of cooperation with the workers? How disruptive is he going to be?
Stat Citizen has its problems, but it's literally not vaporware since there's something available that you can download and play with.
For the record you weren't the one I was criticizing
All the snarky well-actuallys on an unserious community really make me want to browse Lemmy more
I don't think I've experienced this with stationary objects like stations or rocks, but definitely with enemy ships. I imagine it's due to some desync, but I'll take it happily
How many people that go free climbing actually fall to their deaths though? Were those people not being careful?
Only for games made with UE, so probably doesn't affect the majority of smaller/indie games. Instead, Epic should keep the fees and reinvest in their platform since it looks and feels like EA's Origin circa 2015.
I'm not comparing their scale, just the ability to enjoy something without it seeming like there's much there to others. But if you want to compare, I was imagining MC back before even the Nether. I had plenty of fun just mining and stacking blocks to build whatever, nothing like what became available toward 1.0. SC is kind of in the same situation, but their timeline is just 20x greater because of the scope.