For those curious, the game was released March 11, 2022.
Making the server support just over a year and a half of running the servers before pulling the plug. That's not something I'd be spending 60USD (which is what it is on sale for today) on.
For those curious, the game was released March 11, 2022.
Making the server support just over a year and a half of running the servers before pulling the plug. That's not something I'd be spending 60USD (which is what it is on sale for today) on.
The idea of the product is really great. The cost is prohibitive for all but major corporate customers.
Add in Google's track record of killing products... just like this... and why would you invest?
Jamboard needs to be a tablet companion app first, and the hardware can follow. If they're going to keep coming up with these halo products, then they need to support them for the long term. They also need to be willing to bite the bullet and give these away to lock people into Workspace because it's unique and no one else does it.
Now it's another reason to not buy in.
Ah. The UWB is only for direct position. It largely uses Bluetooth to be found and broadcast.
What does that have to do with the Pixels? That's a Bluetooth beacon thing, and it's being added to all Androids through Play Services, including supporting Air Tags.
As far as hardware, it'll be interesting to see if they announce anything on October 4th.
I had no idea what SHMUP is... so if you're like me they are SHoot eM Up games. Either bullet hell or isometric shooters.
The only real disappointment here is the lack of UWB on the regular Pixel line.
The OG Pixel was slightly wedge shaped for this exact reason. They gave up on the design in the Pixel 2.
The title doesn't seem to match the article. For nearly all the games the performance was identical or negligible.
There's lots of great things about 3.5, but bumping FPS significantly doesn't seem to be one of them, at least yet.
If you read through the stories that define them, it makes a lot more sense. Blood and sacrifice are intertwined with life and righteousness. God is holy and set apart, and can't be in the presence of less -- so their lives and habits are built around remaining in relationship to their God.
So the careful handling of death, food, and blood makes perfect sense from that worldview, whether you personally agree with it or not.
You're referencing a different thing. This is the open source version bundled into AOSP, not the Google Play Services version.
Directly from the source:
So, as I suspected, Fast Pair code was deleted from AOSP because it wasn't being used by anyone.
And because it wasn't being used, it was just taking up space unnecessarily. Although HalfSheetUX was only a few megabytes in size, Mainline modules are served to many millions of people, a decent portion of whom are on metered connections.
Note: This has no implications for the Fast Pair feature you're already familiar with. Fast Pair started out as a feature bundled in Play Services and will remain that way for the foreseeable future. This news just means there's no longer an open source version of Fast Pair.
He followed this up this morning by saying that the reason it was removed was that it was not being used. So keeping the code in there increased the overall package size.
Spread out over billions of devices and small changes make a huge difference. He also stated metered data plans as a primary motivation.
So tinfoil hats off.
If you aren't up on the acronyms: The Wolf Among Us 2.