julianh

joined 1 year ago
[–] julianh@lemm.ee 7 points 1 month ago (4 children)

If the entire list isn't outer wilds its bs.

[–] julianh@lemm.ee 15 points 1 month ago

Meanwhile valve: You can now sue us. Please dont make us arbitrate.

[–] julianh@lemm.ee 15 points 1 month ago (1 children)

I'm so fucking tired of ai shit

[–] julianh@lemm.ee 38 points 1 month ago

don't ask about ladybug georg

[–] julianh@lemm.ee 125 points 1 month ago (10 children)

Its pretty much up to the developer. You can have no DRM and not even require steam to be open, or you can make your game unplayable.

[–] julianh@lemm.ee 10 points 1 month ago (1 children)

Man I wish. Those puzzles are ingrained in my skull forever.

[–] julianh@lemm.ee 3 points 1 month ago

It should - I don't have one myself but I had someone test it and there weren't any issues. It has full steam input support too.

[–] julianh@lemm.ee 22 points 1 month ago (1 children)

Pro tip: if you have nextcloud you can set aegis to backup to a folder synced to the cloud, giving you automatic cloud backups. It can keep multiple copies too to prevent a situation like that happening.

But yeah, sorry that happened, hope you find another way to access those accounts.

[–] julianh@lemm.ee 124 points 1 month ago (13 children)

they aren't publicly traded so that's probably part of the reason.

[–] julianh@lemm.ee 1 points 1 month ago

Wanted to update that I'm almost through the first book, mixed feelings at certain parts, but I'm enjoying the end on Schar's world. Felt like the beginning had a lot of unnecessary sidetracks and random deaths. But I do definitely love the ideas, especially all the culture technology, so I'll probably check out the second book.

[–] julianh@lemm.ee 37 points 1 month ago (3 children)

This isn't even an issue though, its just to fix bugs with certain websites that block Firefox for no reason or have other weird compatibility issues. Which I would think is a good thing?

 

My music tastes are weird, I like a lot of music but the only two bands I've found that make stuff I really resonate with are 65DaysOfStatic and maybeshewill.

Are there any post rock bands (or of any of genre) that have a similar energy? I've tried the usual recommedations (Godspeed You Black Emperor, Mogwai, etc.) but it feels flat, with the same melody repeating for ages.

Bonus points if there's good use of electronic sounds.

 

Sorry if this is asked a lot but I'm looking for a peertube instance to mirror my youtube videos to.

I upload a mix of videos about games, dev logs, music, and occasional random stuff I made (including ytps). So a general purpose instance with longevity would be ideal. Thanks!

 
 
 
 

I've been working on this game for about 2 years, and finally created a proper trailer for it!

Feel free to ask questions and/or tell me what you think. If you're interested, I also have a steam page up: https://store.steampowered.com/app/2565520/Year_Unknown/

 

(Please let me know if this counts as advertising and I'll remove it)

I'm a huge fan of weird "walking sim" type games - stuff like Naissancee, The Beginner's Guide, Inside, etc.. So now I'm finally making my own, with some more focus on story.

I've been working on Year Unknown for a few years now, and I've already made a couple devlogs if you want to learn more about the game. But now I've finally published a steam page!

I'm also kinda proud to have almost entirely used free, open source software to create it - Godot, Blender, GIMP, and Audacity.

Let me know what you think!

 

(For TL:DR just read the docs)

So you might know Godot has the ability to import blender files directly. (If not, well now you know!) This is nice, but I was trying to make some large levels and I found the workflow less than ideal. The import dialogue is a bit clunky, so it's hard to specify what objects have collision if there's a lot of objects.

Import hints help a lot. Basically, in blender, for each object you want to have collision, you can append -col or -convcol to the end of the object name and Godot will add it automatically!

You can use -colonly or -convcolonly to make the geometry only import as collision. This isn't even limited to geometry - you can add it to empty objects and it will create primitive collision shapes.

-noimp can also be used to simply skip importing an object. I actually found a really cool workflow tip with this: Lets say you have a large level file, and maybe you want to split it up into multiple .blend files for organization or convenience. (For me, it was due to lightmaps. I wanted to separate far detail so I could lower the lightmap resolution.) In Blender, for each file, you can go to File->Link, select the other blend file, and add its main collection containing everything else. Then, add -noimp to that linked collection. Now, you can view the entire level in blender but Godot will keep them all separate on import!

There's a few other hints and I recommend you check out the documentation for all the details.

Hopefully some of you found this useful!

57
submitted 1 year ago* (last edited 1 year ago) by julianh@lemm.ee to c/gaming@beehaw.org
 

(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I'd have two nickles.

5
submitted 1 year ago* (last edited 1 year ago) by julianh@lemm.ee to c/meta@lemm.ee
 

I tried posting in !risa@startrek.website and it gets stuck when I select English as the language. It worked when the language was set to Undetermined though.

Here's the request that errors out: {"name":"test pleas ignore","community_id":883,"language_id":37,"auth":"eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOjIwNywiaXNzIjoibGVtbS5lZSIsImlhdCI6MTY4ODc3NTEyMn0.jiiIoY4chyzDRfmBMtccUBpmINlbmFRksjScH4vuYos"}

Reponse (400): {"error":"language_not_allowed"}

Dunno if this is an issue with this instance or startrek.website, either way though I should report it.

Edit: I was able to set the language for this post fine if that gives any clues.

 
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