julianh

joined 1 year ago
[–] julianh@lemm.ee 4 points 3 days ago (1 children)

May I introduce you to ﷽

[–] julianh@lemm.ee 5 points 2 weeks ago

People are right about flatpak - it will generally keep stuff out of your actual root/home directory. But like you implied, the steam flatpak is unofficial so you may run into issues. With that said, I've used it and know many people who use it without any problems.

And depending on the game, you might be able to run it directly with steam offline, or even straight from the executable without steam open at all.

Of course this isn't airtight, but there are ways to check the permissions granted to flatpak applications. And IMO it works well enough for games. Ofc this depends on how paranoid you are and your reasons for wanting this (fear of a game being a virus, not wanting clutter in home, wanting protection from a bug that would delete data, etc.).

[–] julianh@lemm.ee 14 points 2 weeks ago (2 children)

Sir this is a Wendy's

[–] julianh@lemm.ee 53 points 3 weeks ago (2 children)

or gender bose-einstein condensate?

[–] julianh@lemm.ee 7 points 3 weeks ago

game SUCKS i go to BED

[–] julianh@lemm.ee 100 points 3 weeks ago (11 children)

I think the real thing we need to do to attract windows users is have tuxkart installed by default.

[–] julianh@lemm.ee 19 points 4 weeks ago

Nice, that always bugged me.

[–] julianh@lemm.ee 2 points 1 month ago (1 children)

I had issues with debian-based distros as well, that's why I switched to fedora. I also think the go 3 has better support in general. The cameras are still annoying but things have gotten better, with Firefox getting libcamera support.

[–] julianh@lemm.ee 3 points 1 month ago

Fuckity bye

[–] julianh@lemm.ee 1 points 1 month ago

I agree but also I saw the words "vote" and "nix" and nearly had an aneurism.

[–] julianh@lemm.ee 23 points 1 month ago (5 children)

I personally got a surface go 3. Put fedora on it and the surface kernel and it works pretty good - GNOME's interface honestly works better for touchscreens then windows. Just be aware that some config might be needed - I had an issue with the keyboard that required making a udev rule (I documented it on the surface kernel github issues page).

[–] julianh@lemm.ee 16 points 1 month ago* (last edited 1 month ago)

X11 has multi pointer but I have no idea how usable it is https://wiki.archlinux.org/title/Multi-pointer_X

 

So I while back I made a post about making a game on Linux using mostly open-source tools. Someone suggesting open sourcing it, so here we are!

It doesn't have some content (mostly images, audio, and fonts) due to licenses and file sizes, but it has scripts, models, and more. And licensed under MIT. Hopefully someone makes use of it, or at the very least finds it interesting.

 

let me know if this isn't allowed, but I'm making a game, and also the music in it, and figured I'd share here. lmk if it's good.

151
yoctor rule (i.postimg.cc)
 

that should be the ship name btw

 

I've used my switch pro a lot for games on my pc, but after updating to 22 it no longer works, and I have no clue why. It connects and shows the player count lights, but no blue light and no controller detected by any software. lsusb shows the device and udemadm monitor shows a bunch of changes.

Sometimes I can get it to connect by connecting with bluetooth, then quickly plugging it in, which makes me think that it's an issue with udev rules? It won't connect with bluetooth alone though.

Is anyone else experiencing this or have an idea on how to solve it?

EDIT: FIXED! The issue was that I had joycond installed at one point, and the upgrade removed it (since its not needed since the kernel has support now). I just went in /lib/udev/rules.d and deleted any files with joycond in the name (there were 2).

 

don't ask why this is 139.2gb

 

(tldr, open source software has come a long way, and it's more than possible to create a full game without leaving Linux.)

So I've been a full Linux user for a couple years now, and a hobbyist game dev for way longer. I've always tried to make the most out of free tools, so I've used a lot of FOSS tools for game development before.

Going with that philosophy, Year Unknown's development has cost $0 (not counting store fees or my time), and the development is done with almost entirely FOSS software like Godot, Blender, GIMP, and Audacity. The only exception is Reaper, which is my DAW of choice (but to be fair, it's a really good DAW).

The game itself is a narrative-driven exploration game set in the very far future, where humanity has found a way to make the universe last forever. The game's story covers a lot of existential issues that come from the premise, revealed through two characters you can talk to through terminals.

I know there's other developers who have done the same, but I thought I'd share my experience, and I can answer questions about the workflow if you're curious, or trying to do something similar. Also, if the game seems interesting to you, a wishlist would be very appreciated!

 

An interesting project I quickly threw together after finding out that Godot can call javascript's "eval" function. You can really do anything with this engine.

Source code here: https://gitlab.com/Sockman/godot-checkbox-renderer

 

It really seems like satire, but based off the guy's profile and normal posts I don't think it is.

 

Haven't got my $1,000 yet.

 

WebCord is an "alternative client" for Discord, although it's just running the Discord webpage in electron. Recently it updated its electron version so it supports sharing audio as well as video.

I tried it out today on mint (x11, pulseaudio) and it works flawlessly.

 

Fortunately all the comments are dunking on this guy.

 

In today's episode, commander Sisko grapples with the effects of the war and how far his morality can be stretched in the name of the greater good. Meanwhile, O'Brien has a winning streak at darts.

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