Caffeine has a metabolic half life of 6-12 hours. This means that after a 24 hour period, there could be 1/4 of the original caffeine amount you drank in your system. If you drink the same amount of caffeine again at that point, now after a 24 hour period you ‘ll have up to 1/4 of that 1.25 amount in your system. If you consume caffeine daily, this can lead to an accumulation of caffeine that your body adjusts to always being there, becoming the new baseline normal. This would feel fine until you stop, at which point the caffeine your body expects to be there is gone, and it needs to take time readjusting to that absence. That leads to withdrawal symptoms.
jaycifer
Oh nice, I just replayed The Last Autumn since the trees are changing color, just waiting on the first snowfall to play the main game. Let me know if there’s anything especially challenging you want advice on!
I’d like to point out that you have only talked about hope without personal action to support a statement about hope as a whole. A better term for that would be wishful thinking. While I agree that not acting while hoping for change is foolish, I believe acting on hope can drive a person to perform beyond what would normally be achievable.
If the world is truly hopeless, then why would anybody put any effort into saving it? It seems to me that at least some level of hope for a better world or life would be a prerequisite toward making that world or life a reality.
I couldn’t figure out the spoiler tags or I’d have left it up. I played it out on my DS so I got the full experience. If I remember correctly even if there wasn’t dialogue you’d still get a short cutscene of the gang eating ice cream after a long day of fighting stuff, which (for a middle schooler at least) really built up a connection by the end of the game.
I never thought a game could give such an emotional gut punch by asking ::: who am I going to eat ice cream with?! :::
It’s probably the format they watched when they were younger, which would be a major contributor to nostalgia. I still keep a VHS player and my parents’ old copies of the pre-special edition Star Wars movies along with Akira and Ghost in the Shell.
No, independent would mean you could cease that source of income and maintain your lifestyle. If you save 50% of your first paycheck and then quit I doubt that would be the case.
Being able to set that much aside would definitely make one wealthy (or live a very austere lifestyle) and fast track them toward independence, but it’s not an automatic qualifier.
It’s a myth so widely pushed and accepted over the decades that just calling it a myth won’t be accepted as an argument against it at this point.
What I think is interesting is that this sense of fiduciary duty can be used by a company to do whatever they want. Mass layoffs are part of a fiduciary duty to cut costs. Mass hirings are part of a fiduciary duty to expand operations for growth. At this point it’s less a myth and more an excuse for doing whatever.
Maybe some mental mixup with Snowpiercer, which does take place on a train surrounded by snow?
I think it’s worth playing the first because it’s a much smaller scale and sets up the world. This one is set 30 years later so the society from the first game has significantly grown and expanded, with a lot of the evolutions in gameplay stemming from that. You probably could jump right into the second, but you may feel like you’re missing something at the start.
I listened to the soundtrack for about 4 years before getting around to watching the movie. Very fun. For how slow the build-up is, Playtime is Over is one of my favorite workout songs, always gets the endorphins running.