If you want to shoot your teammates, you can do that just fine without an aimbot
infinitepcg
Does this game need client-side anticheat at all? It's not PvP, so if you're cheating, you just ruin the experience for yourself and maybe your teammates. But as far as I know, there are no rankings and not really any competition.
If the live version is already broken, there isn't much to lose deploying the fix as soon as possible. Not sure what else they could have done here.
That's kind of the point. There was a time in the 2010s when each new device could do something that they couldn't previously do. But it seems like the market has figured out what people want from their phones and that's what they are getting now.
All console games have DRM that tries to prevent users from copying it or using it on different hardware
I don't like DRM either, but this misses the point about ownership. For example, if a law says your house may not have more than two people living in it, you can still own it, even if you don't like the limitations that it has.
It's incorrect in the sense that the statement implies that there is a kind of ownership distinct from owning a license that is denied to users. But this isn't possible. The only way to own intellectual property (games, books, music) is to have a license to it.
This obviously falls into the "documentaries and essays" category
Technically, we've never owned our games.
I don't understand why people make this point. You own the physical media and you own a perpetual license to the game. It's like saying you don't own your car because you have to follow the traffic laws.
In the cases you describe it should fail by ruining the print, not the build plate though. If there is something between the nozzle and the plate, it will be too far away from it after calibration, not too close.
Of course, but I still find it remarkable that the task that was picked as an example for something extremely difficult is now trivially easy just a few years later
The game does of course have a political message, but I think there is a slightly different take that could have merit. The "political" part of the game is to make fun of the interventionist foreign policy of the US. This was a major culture war issue from the 80s to the 2000s, but since the 2010s, the culture wars have shifted towards identity politics. The 'self-proclaimed “anti-woke” gamers' are right in pointing out that Helldivers avoids these topics.