hoilst

joined 1 year ago
[–] hoilst@kbin.social 1 points 1 year ago

...it's also worse than the 3060Ti...

[–] hoilst@kbin.social 1 points 1 year ago

I swear, Caravan was created by like this one guy at Obsidian who was locked in a broom closet with a bunch of mismatched playing cards and when someone finally went to get the mop bucket one day found him in their, crazed and dehydrated, and he'd created Caravan.

[–] hoilst@kbin.social 1 points 1 year ago

You're not alone. I just really don't care for CCGs.

I just got that mod that lets you insta-win as soon as you play, for the plot point games.

[–] hoilst@kbin.social 2 points 1 year ago

It wasn't really meant to be a game, it turns out. It was just a Hype Delivery Vehicle.

[–] hoilst@kbin.social 1 points 1 year ago

I was expecting Witcher 3 in Night City,

So was I, and it was nothing like the Witcher III. It sucked. Dull missions, one-dimensional characters, no atmosphere.

I guess we know all the people who made WIII took their severance and ran.

[–] hoilst@kbin.social 1 points 1 year ago

The bugs were the best thing to happen to that game.

Why? Because it distracted every insufferable zoomer and stole all the oxygen away from the completely lacklustre gameplay, narrative, and design.

[–] hoilst@kbin.social 1 points 1 year ago

My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd's takeaway from that was "Soooo...we should fully voice the player character...twice over?"

Oh, and there's a reason they went to a dialogue wheel...

[–] hoilst@kbin.social 1 points 1 year ago

I'm not worried about the bugs so much as I'm worried about the half-arsed mechanics Todd slipped in here that Bethesda really doesn't know how to do properly (crafting, base-building, romance) that's outside the scope of their skills.

I fear it's gonna be "Todd Howard Tries To Clone No Man's Sky, Mass Effect, And The Sims - But In SPACE! - And Fails Miserably".

[–] hoilst@kbin.social 2 points 1 year ago

Yeah, it's easy to have a bug-free game if everything is hard-scripted to play out exactly in one way. COD SP campaign set pieces are bug-free because literally everything was hand crafted to play out exactly the way it does for every player, in every instance.

They're not games so much as they're movie sets, and the player is just the lead actor. Acting simulators.

[–] hoilst@kbin.social 2 points 1 year ago

This. They're selling an experience, not just...a game. It's a fuckload of sizzle for a relatively tiny and bland sausage.

It's funny how you get the mainstream gamer crowd lose their shit over a lot of Nintendo games for selling well - despite the "bad" graphics and "kiddy" themes, and I'm just like..."The gameplay is solid. That's what makes games good."

[–] hoilst@kbin.social 1 points 1 year ago (1 children)

I had to expand this post to get to the bottom of it.

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