g6d3np81

joined 1 year ago
 
[–] g6d3np81@kbin.social 3 points 9 months ago (1 children)

Is this gonna be equivalent of ESLint + Prettier but in one performant package?

 
 
[–] g6d3np81@kbin.social 4 points 10 months ago

Thank you. After thinking about it overnight, I realized I asked a wrong question. Your answer still helps greatly and get me more than half way to satiate my curiosity.
Tolerance grade and example objects that require different grade/minimum pi accuracy is what I was looking for.

[–] g6d3np81@kbin.social 11 points 10 months ago (1 children)
[–] g6d3np81@kbin.social 3 points 10 months ago

Thank you, I already skimmed through that article before posting. Maybe I failed to put my question into words properly.

I want examples similar to pool/fence circumference in the article. Along the line of "We're building x, and this is the worst rounding we can go, one fewer digit and it will be off by y"

 

xkcd: Coordinate Precision but pi (π)?

I tried looking for some answer but found mostly

  • People reciting pi
  • People teaching how to memorize pi
  • How to calculate pi using different formula
  • How many digits NASA uses

Update question to be more specific

In case someone see this later, what is the most advanced object you can build or perform its task, with different length of pi?

0, 3 => you can't make a full circle

1, 3.1 => very wobbly circle

2, 3.14 => perfect hole on a beach

3, 3.142 => ??

4, 3.1416 => ??

5, 3.14159 => ??

Old question below

In practice, the majority of people will never require any extra digit past 3.14. Some engineering may go to 3.1416. And unless you are doing space stuff 3.14159 is probably more than sufficient.

But at which point do a situation require extra digit?
From 3 to 3.1 to 3.14 and so on.

My non-existing rubber duck told me I can just plug these into a graphing calculator. facepalm

y=(2πx−(2·3.14x))

y=abs(2πx−(2·3.142x))

y=abs(2πx−(2·3.1416x))

y=(2πx−(2·3.14159x))

Got adequate answer from @dual_sport_dork and @howrar
Any extra example of big object and its minimum pi approximation still welcome.

[–] g6d3np81@kbin.social 3 points 10 months ago

I would not place my hope on kadokawa doing anything like that. I don't think they even care about anime industry aside from make money part of it.

[–] g6d3np81@kbin.social 0 points 10 months ago

Misinformation may reduce repeat visit, that part, I have no idea if google take into account when they rank the result. Domain/page age also plays a role. But what about other "problems"? If I try to de-optimize every items on that guide, will it speed up the de-rank as well?

[–] g6d3np81@kbin.social 12 points 10 months ago (3 children)

Regarding SEO, What's stopping maintainers from vandalizing their own fandom page?

It would not be difficult to make a bot to update fandom page with a convincing but slightly wrong info, after a few hundred iterations, it's all useless. Go look at what google recommend and do complete opposite. I'm convinced this will bomb ranking and put whatever wiki they migrated to at the top.

[–] g6d3np81@kbin.social 1 points 10 months ago

Can you explain a bit more about "zooming, different levels of detail" you mention? Maybe break them down to separate issue you are having with the library, what does it do, what do you want that it's not doing. If there is a way to tweak it then you don't have to build the component from scratch.

But if you already abandoned the idea of tweaking timeline-js then you can have full control in vue, have to build it yourself though. Start by breaking the functionality of the timeline into separate interaction. From a quick look, timeline-js just make style attribute reactive. Have a box? good. Now put really long div in it with placeholder texture. Can you drag/scroll it? no? grab a suitable function from vueuse and make it scrollable. Follow with markers, zoom, dummy event items, data fetching (the actual width, marker spacing, events placement can be calculated from timestamp in json after this step), lazy loading, styling, animation, so on.

I don't know how much experience do you have with each things required (html, css, js, vue) so it is a bit difficult to give useful answer.

[–] g6d3np81@kbin.social 3 points 10 months ago* (last edited 10 months ago) (2 children)

Events?? TimelineJS3/blob/master/API.md
Not sure what else is available if you want to build the component yourself though.

but note that because TimelineJS's primary use case is the embedded iframe, some of these methods have not been thoroughly tested.

I think you can replicate most of its function with vue alone, skip all the tedious work with vueuse. Lazy-load with Intersection Observer. Basic events and refs for zoom level.

I would start with putting all entries into a usable format. A CMS will help a lot. Maybe a JSON from your django server containing batch of entries, its timestamp, length, importance, tags, etc. Anything that is required to place entry on the timeline properly in vue.

EDIT:
Have you tried the official tutorial?

 
[–] g6d3np81@kbin.social 2 points 11 months ago

Basically biological description and discussion of this slug-like Hitori organism. Kita saying she have no idea.

[–] g6d3np81@kbin.social 1 points 11 months ago (1 children)

Flac is a low bar for any music player though. I don't know whether itunes support it yet, don't care.

I'm sure Rhythmbox works well for you and that is great. But I also need some niche features which might not be in it.

Mostly conversion and forensic thing.
ape tak tta format, bit compare, audio checksum, mass-tag/batch-tag, replaygain, custom playlist columns, statistic driven field. Don't know what else until I try and find it's missing.

I'm also sure I can get all those and more in different cli tool if I want but getting them in one software is very convenient.

After a quick look, DeaDBeeF might have most of what I want.

  • Sort and group the tracks in any order you wish, using advanced Title Formatting scripting, compatible with Foobar2000

Got the date wrong, last time I tried it was 2018. Lot of new features added since then.

 

pixiv: 108056561 さがや

226
microscopic fedora (media.kbin.social)
submitted 11 months ago* (last edited 11 months ago) by g6d3np81@kbin.social to c/memes@lemmy.ml
 
221
rawr (media.kbin.social)
submitted 11 months ago* (last edited 11 months ago) by g6d3np81@kbin.social to c/memes@lemmy.ml
 
395
COOL BLUE™ (media.kbin.social)
submitted 11 months ago* (last edited 11 months ago) by g6d3np81@kbin.social to c/memes@lemmy.ml
 
 

There is this janky early-access game that I try recently and another good one, Everspace 2.

In Everspace 2, I really like how you can force lower frame rate when the game is not in foreground (when alt-tab to another window)

In GameUserSettings.ini under [/Script/ES2.ESGameUserSettings] there is

FpsLimitNoFocus=30
...
bFPSCapEnabled=True
CappedFPS=60

Are these implemented by dev themselves or are they available at engine level on all UE4 games? Is there a way to do this on other games that do not have this in-game config?

 

Famous example... a man spent $44b to push his memes.

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