fibojoly

joined 1 year ago
[–] fibojoly@sh.itjust.works 7 points 1 day ago (1 children)

We have a table with literally three columns. One is an id, another a filename and a third a path. Guess which one was picked as the primary key?

Never seen something so stupid in 28 years of computing. Including my studies.

[–] fibojoly@sh.itjust.works 4 points 1 day ago

Hahaha! We've an "architect" who insists he needs to be the owner on the gitlab. My colleague has been telling him to fuck off for the entire week. It reached the point that fool actually complained to our common boss... The guy is so used to working as a start-up and has no fucking clue about proper procedures. It's terrifying that he could be in charge of anything, really.

[–] fibojoly@sh.itjust.works 32 points 1 day ago* (last edited 1 day ago) (4 children)

Yeah, I don't know how to say this nicely, but my experience so far is that HR people are not* exactly the sharpest knives in the kitchen...

[–] fibojoly@sh.itjust.works 2 points 2 days ago

Wasn't Rockstar riding that train first, though? How many games has Ubisoft produced since GTAV released, I wonder...

[–] fibojoly@sh.itjust.works 4 points 3 days ago

Holy shit in so glad it's not just me. All I have ever seen from Java seems to be NullPointerException. (Which makes sense, but still, it's pretty funny)

[–] fibojoly@sh.itjust.works 2 points 4 days ago

They could do class write-ups as collectibles in boosters, with rare prestige classes and ultra rare full art versions and so on. You know it!

[–] fibojoly@sh.itjust.works 5 points 6 days ago

"Tester, c'est douter"

[–] fibojoly@sh.itjust.works 16 points 1 week ago* (last edited 1 week ago)

Looks like it. It's something you need to negotiate during your job interview otherwise you're fucked. Every company I looked at during my last round of job search was going for that bullshit 3 days at work 2 at home thing. Infuriating. Meanwhile, having our team leader be in an office on the other side of France and remotely manage several dozen people in a different site is apparently totally fine and not the same at all.

[–] fibojoly@sh.itjust.works 3 points 1 week ago

I thought that was the joke, but then I noticed he's not on the mat. And then the comment about the size of the mat!

[–] fibojoly@sh.itjust.works 4 points 2 weeks ago

It's one of the more memorable ones for some reason. And like all the best horror stories, there is no gore at all. Just that horrible DRR DRR DRR DRR sound...

[–] fibojoly@sh.itjust.works 2 points 2 weeks ago (1 children)

I'm curious what sort of shortcomings you saw? I'm no expert of the genre, but foe me I thought it was just very samey in gameplay, while still bringing some interesting twist to the table with the masks. And as you said, that art direction is incredible. Still, it felt very much like Eden Ring in Italia. Not necessarily a bad thing, I suppose. I'm still tempted to get it.

[–] fibojoly@sh.itjust.works 2 points 2 weeks ago

I'm having a similar fatigue yeah. It really is amazing visually, the attention to details is fucking unreal and the environments are just so diverse... But it's definitely the same old same old. Main thing that's improved is the maneuvrability, where you can some really amazing feats of climbing, to the point I thought I was doing a really hard mission when I was in fact just going the wrong way (up a cliff). That's another thing I've been having difficulty with : I do like that they listened and did the whole not showing you where the objective is, but some of their hints are fucking atrocious and I've spent way too much time searching the area never to find it. Unfortunate. Anyway, at some point I took a break and haven't picked it up since. Just kinda forgot about it. Same with Origins. I just arrived in Atlantis, but haven't felt any irrépressible urge to get back to it, despite my thorough enjoyment of the game.

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