droning_in_my_ears

joined 10 months ago

A single shoot for everything like the cloaca sounds terrible though

For sure, enemy variety is important.

[–] droning_in_my_ears@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

I agree FF style turn based combat is boring. I mean games that have an auto button that plays it for you are admitting it.

That's why I like games that have more creative combat that blends different genres. Undertale has some turn based, some realtime bullet hell. Battle network has a real time grid based with card game elements.

There's so much you can do but so often devs fall back on choose from menu watch cutscene.

Haha I have thought about that too actually. Mainly because my career path and favorite hobby were both decided by small random moments. It's definitely made me more open to new experiences.

[–] droning_in_my_ears@lemmy.world 2 points 1 week ago* (last edited 1 week ago)

I also hate grinding but sometimes I get addicted to it. Like my lizard brain likes watching the numbers go up. I recently loaded an old save in final fantasy and saw my level at 99, health at 999/999 and gold at 999999 and was like "I don't remember grinding any of this". It happens in a trance.

I agree these games made big improvements but I still see them as bandages to the inevitable problems that came with random encounters. There's no undoing the interruption of flow you know.

I think it's a tradeoff though like I said. Because I don't know how you can have a combat system as cool and creative as say Undertale (blending turn based and realtime bullet hell) or battle network (blending turn based, real time and card game) without it being completely separate from the overworld.

[–] droning_in_my_ears@lemmy.world 7 points 1 week ago (1 children)

Good point. I guess it is 2 things I'm talking about.

I think battle transitions are a tradeoff. They free combat but at the cost of interrupting flow. If you don't do anything with the freedom they give you and you just make the same tired pokemon style choose from a menu combat it's not worth it.

[–] droning_in_my_ears@lemmy.world 3 points 1 week ago (1 children)

I haven't played any CRPGs and I'm not familiar with them. Any recommendation of an intro to the genre?

But many of your points are still familiar. Trivial encounters feeling like an annoying waste of time, items or abilities that control the encounter rates, etc.

I think making regions safe is a great idea but I would want it tied to a challenging side quest. Like maybe you can intentionally fight a harder version of an area's enemies to make it safe?

That's a good point. Trivial encounters feel like a grindy and annoying waste of time. I guess it doesn't necessarily have to be that way though.

I also think Final Fantasy falls too much on the old turn based choose from a menu, watch a cut scene system, when there was room for something more interesting. That's just taste though I guess. I haven't even played any other than Final Fantasy I and Tactics Advance maybe they changed.

 

I'm torn about them. On the one hand they free up the combat design to be as wildly different from the exploration as it wants. Which can result in really creative stuff. Favorite examples are Undertale, MegaMan Battle Network series, and Tales series.

But on the other they interrupt the flow of exploration, the music, you forget where you were by the end of combat and they can be very annoying if they happen to be common or just as you're about to leave an area. The consolation prize of growing stronger with every battle only helps so much.

[–] droning_in_my_ears@lemmy.world 24 points 2 weeks ago (1 children)

Nice try, pickpocket

[–] droning_in_my_ears@lemmy.world 2 points 3 weeks ago (1 children)

With different diameters so where would it be on the Y axis?

[–] droning_in_my_ears@lemmy.world 5 points 3 weeks ago (4 children)

Where would a penny-farthing go?

 

Well not quite but close. I'm holding a hard disk that has ALL of Wikipedia's text in 10 different languages.

Yes you can download all of Wikipedia and yes it can easily fit in a hard drive. Isn't that amazing? Text is incredibly dense compared to images and video. Around 22 GiB for English Wikipedia alone and 56 GiB for the 10 languages I downloaded.

I also have all of Wiktionary in the same hard drive. It's around 16.4 GiB.

 

Besides lemmy of course

Edit: By community I didn't mean lemmy community. I meant like a fandom for an old or obscure piece of media with still some activity

 

I mean they're still the ones who made the hardware

 

Fun coincidence. Makes me think of reincarnation. Now I wonder what else we shared?

 

I'm a reddit refugee trying to figure this out. It seems to me like it's a decent idea to break up countrol like this, but unfortunately there are some inherent problems that mean it might not work in the real world.

The biggest in my view is that communities are scoped to the instance they started in. You could have 2 different communities with the same niche and the same or similar name but different insurances and the subscriber numbers will be split across them. I think this is damaging to growth because it spreads active users.

Eventually if the niche grows one of the communities of the niche will be the biggest and most active. So generally users will consolidate around the instances with the most active communities thus making those instances have a lot of control and defeating the purpose of federation.

Is there something I'm missing here? Because currently I'm not convinced this can both grow and keep things decentralized.

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