copygirl

joined 1 year ago
[–] copygirl@lemmy.blahaj.zone 3 points 4 days ago (1 children)

Is this not what the "active" sorting does?

[–] copygirl@lemmy.blahaj.zone 6 points 4 days ago (2 children)

The idea is that "roguelike" = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, ... while the term "rougelite" is less strict. But I think we're past the point of that distinction being adopted into mainstream.

[–] copygirl@lemmy.blahaj.zone 15 points 1 week ago

https://github.com/godotengine/godot-docs

This is the source for Godot's documentation. You could clone the repo (in reST format) or download one of the releases (in HTML format) offline, so you wouldn't even need to query anything online.

[–] copygirl@lemmy.blahaj.zone 10 points 3 weeks ago (2 children)

The lenses don't have to both be at the same distance to be fair.

[–] copygirl@lemmy.blahaj.zone 8 points 1 month ago

Taming animals so you can ride them, or let them pull carriages? Building roads for vehicles? Train tracks with functional trains? Cool airships? All made obsolete with this one-kills-all glider feature! Don't let good game design get in the way of convenience! /s

[–] copygirl@lemmy.blahaj.zone 23 points 1 month ago

A lot of contributors of FOSS projects make small changes that aren't copyrightable.

[–] copygirl@lemmy.blahaj.zone 2 points 1 month ago

The real question is not what the algorithm pushes to you, but whether their moderation actually bans bigots and removes their posts. Any other instance would lose their "right" to federate with a queer-friendly instance if they didn't do that, so why would Threads get an exception?

[–] copygirl@lemmy.blahaj.zone 17 points 1 month ago (2 children)

Isn't "queer friendly" and "federates with Threads" an oxymoron?

[–] copygirl@lemmy.blahaj.zone 0 points 2 months ago (1 children)

ECS already makes it a hundred times easier for me to conceptualize game mechanics, modify and extend them. Giving AI the ability the ability to create data separate from systems that use them will make it much easier for it to build a game. I don't believe for a second it will be able to write functioning object-oriented game code for example. It will likely be best if it avoided coding via a text-based language altogether, and use visual scripting or another system based on chaining logic blocks together. But that still counts as the "system" part of ECS.

[–] copygirl@lemmy.blahaj.zone 13 points 2 months ago (3 children)

There is a possibility something like this will be possible in the future, but it's not going to be an achievement of AI, it's largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.

One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it's relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that's a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It's quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it's fun? At best, perhaps, you can write an AI to control a bot character to see if it's technically playable.

I don't want to even think about the electricity that wlll be wasted training such models.

[–] copygirl@lemmy.blahaj.zone 3 points 2 months ago* (last edited 2 months ago)

Indeed, it's a neat way to visualize gravity, but that's it. It lacks any sort of explanation of why masses appear to be pulled towards one another. (I will point to the other person in this thread saying it "explains gravity with gravity".) This is why I think the metaphor you mentioned detracts from the original video.

 

Create Aeronautics, along with other mods from the "Create Simulated" family, are addons for Create that push the mod into the realm of physics. This video talks about the state of the mods, what to expect, and some teaser clips and pictures.

There was also a blog post by the creators themselves that contains some of the same information and teasers, if you prefer that format.

 

The Create machines are sneakily powered by a waterwheel, whose water source is dispensed / picked up with a button press, along with the one for bulk washing. And ooooh boy it was fun to figure out how to make it fit and look decent.

Mods used:

  • Create
  • Farmer's Delight
  • Cooking for Blockheads
  • Botany Pots (for growing crops)
  • Croptopia (cooking utensils on oven)
  • Decorative Blocks (supports)
  • Another Furniture (shelves)
  • Supplementaries (cog blocks)
  • Quark (spruce chests)
view more: next ›