closetfurry

joined 1 year ago
[–] closetfurry@yiffit.net 2 points 11 months ago

I actually love the steam deck, but there are some favs that I can't play due to anti cheat, plus I like playing a lot of older titles on GoG. Do those work just as well?

[–] closetfurry@yiffit.net 1 points 11 months ago (2 children)

That's honestly comforting! Thank you for your feedback. I might consider it more. How difficult is setting up a dual boot or something?

[–] closetfurry@yiffit.net 2 points 11 months ago

I've tried Krita, and liked it, but I prefer the workflow of CSP and don't want to lose that ;_;

[–] closetfurry@yiffit.net 2 points 11 months ago (2 children)

I've tried Krita, and liked it, but I prefer the workflow of CSP and don't want to lose that ;_;

[–] closetfurry@yiffit.net 1 points 11 months ago

Correct there. Not super competitive as a person, so I play casually for fun

[–] closetfurry@yiffit.net 4 points 11 months ago (20 children)

Been wondering about jumping ship to Linux after I got some hands on experience through the Steam Deck, but I hear that they don't have the same wide compatibility with various Hardware, plus there are a lot of programs you can't get.

If I want Clip Studio Paint, be able to play games with anti cheat AND be able to stream comfortably with OBS and the XLR microphones I have... Can I reasonably expect to be able to do all these things without a hitch?

[–] closetfurry@yiffit.net 11 points 11 months ago (2 children)

I love the arguement that you couldn't make blazing saddles today because if you handed the script to a producer, they'd take one look and go "we can't make this! This is just blazing saddles, and it came out years ago"

[–] closetfurry@yiffit.net 9 points 1 year ago

Whew. I was almost starting to get worried

[–] closetfurry@yiffit.net 2 points 1 year ago

I agree with this. I find myself regularly missing the middle of the road games with lower development costs because those are the games that often dares to try new things.

Last one I remember like that was Ubisoft's "Grow Home" which was utterly charming and had me hooked from beginning to end. Didn't need to be big. Didn't need amazing graphics. Just needed a little idea that (pardon the pun) grew to become a really engaging game.

More games like that please! Maybe the development costs didn't have to balloon that much.

[–] closetfurry@yiffit.net 10 points 1 year ago (2 children)

Oh hey, it's diskun! I dunno why, but I find him adorable!

[–] closetfurry@yiffit.net 2 points 1 year ago

I understand the point now. Thank you! Good explanation!

[–] closetfurry@yiffit.net 4 points 1 year ago (3 children)

It still doesn't seem entirely equivalent to me. We're not talking about them giving out the source code. We're talking about how shit it is that something like software already installed on your computer just no longer will work.

Or let's use your analogy; why not just abandon the facility instead of shutting it down and chasing everyone away?

Like, don't get me wrong. I understand that this is the nature about always online stuff and that it can always be closed down like a theme park, but I feel the conversation is more about "why did they design this like a theme park without an abandonment clause instead of a shut-down clause. Historically, most other theme parks have been fine with being abandoned"

And I mean, I'll agree with you that it's nothing new, we saw it with Overwatch 1 and countless others, but I feel it's a conversation one should be able to have without it being dismissed?

(I may have read too much into your comment, but it felt like it was dismissing it as a non-issue since theme parks work like this, when this is not a theme park)

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