beefcat

joined 1 year ago
[–] beefcat@lemmy.world 0 points 6 months ago (2 children)

by….not putting their driver on winget?

[–] beefcat@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

I’m well aware of these. Winget is a disaster of a package manager. All of them just download and run conventional installers with none of the tidiness you get with real package managers on systems actually designed for them. It’s fun watching winget update an app that already updated itself. Do any other GPU vendors typically distribute their drivers through winget?

But the real answer here is Windows Update, which Nvidia does publish drivers through. But not game ready versions, only WHQL certified builds.

[–] beefcat@lemmy.world 0 points 6 months ago

you don’t anymore

[–] beefcat@lemmy.world 1 points 6 months ago

Because they require extra certification from Microsoft.

[–] beefcat@lemmy.world 2 points 6 months ago* (last edited 6 months ago)

The new app has fewer account requirements than the one it is replacing. With GFE, you needed an account just to get automatic driver updates. With the new app, you can do just about anything except redeem free bundled games without an account.

[–] beefcat@lemmy.world 17 points 6 months ago (1 children)

It’s no secret that since the 2019 Avengers: Endgame, the company was asked to scale up in an unprecedented way to feed its fledgling streaming service, Disney+

There’s the problem

“Some of our studios lost a little focus. So the first step that we’ve taken is that we’ve reduced volume,” Iger said on a Feb. 7 earnings call.

And there’s a big part of the solution. Another is giving actual creatives more control over the final product, which they also alluded to.

My hope is that with scaled back Marvel production, they can direct some of that money towards new, original IP.

[–] beefcat@lemmy.world 1 points 6 months ago* (last edited 6 months ago)

It’s possible with high end PC hardware today. Since when have consoles been 20 years behind PC?

[–] beefcat@lemmy.world 2 points 6 months ago

A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.

[–] beefcat@lemmy.world 1 points 7 months ago (4 children)

Ray tracing performance that’s actually good enough for games to fully ditch rasterized lighting and reflections

[–] beefcat@lemmy.world 1 points 7 months ago* (last edited 7 months ago) (1 children)

QR codes wouldn’t solve this problem, because they would still house a link that has to be opened in the NaviLens app to be of any use.

These codes don’t just take you to some static document. It opens up in the NaviLens app, which when use features like the gps, gyro, and camera in your phone to provide more rich, contextual information.

[–] beefcat@lemmy.world 1 points 7 months ago* (last edited 7 months ago)

It seems to me like they do more than just generate QR codes that download a static document. They've built out software that helps the visually impaired navigate pedestrian and transit infrastructure. The software seems pretty complex, beyond what a city would likely have the expertise or budget to build from scratch on its own.

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