TheLameSauce

joined 1 year ago
[–] TheLameSauce@lemmy.world 2 points 2 days ago

As Bobby Newport pls

 

It’s that time of year again.

The weather is getting warmer, and your friends are all planning vacations. Sure, you could just go to FNM - or *shudder* spin up Arena - to get your Magic fix, but it's just not the same.

You love the social aspect of Magic. Thrills are hard to come by these days and winning a close matchup against a friend or talking about the latest spoilers with them is still one of them.

But half the people you used to play with have sold their collections off. The ones still playing are often just too busy to come around for a few games anymore.

You think back on simpler times.

Happier days.

Days when Magic: The Gathering was the only thing you and your friends could think about because it was so damn fun. It was social. It was creative. but above all, it was fun.

.

..

We have what you need.

What you crave.

THE DYNASTY CUBE

What is The Dynasty Cube?

The Dynasty Cube is a self-correcting, draft league in which Teams draft through the history of Magic, beginning with ABUR (the original four Magic sets from 1993-1994), and cumulatively adding newer sets in subsequent seasons.

Drafts are done “rotisserie”-style, then matches are scheduled throughout the following weeks to determine THE CHAMPION.

After The Championship match, cards that were drafted become harder to retain in the next draft, the next Magic set is added to the draft pool, and players draft again from the new pool of cards.

As the pool of cards evolves over time, the rules of the game may evolve as well. In The Off Season between The Championship match and the following draft, players will vote to enact new rules to The Draft or to the game itself.

Why is it called a “cube”?

“Cube” is a limited format that is typically curated by a single person choosing what cards are in the environment. In The Dynasty Cube, curation will occur as a product of how The Teams interact with the cards, combined with new sets being introduced each Season.

Teams? Isn’t Magic usually a 1v1 game?

In The Dynasty Cube participants are separated into one of 8 Teams of their choice. Teams can contain any number of members, however only one Pilot is designated to play a given match for that team. Teams will also designate a Captain who is the sole arbiter of any decisions made by that Team between matches, such as draft picks, trades, and league votes. It is expected - but not necessary - that a Team’s Captain consults their members to determine what decisions will be made.

The Dynasty Cube as a concept was heavily influenced by Fantasy Football and Blaseball, which sadly ended last year. Anyone familiar with Blaseball will notice some similarities as The League progresses.

If you want to find out more or are interested in participating, join the Discord!

 

Introducing The Dynasty Cube

The Dynasty Cube is a long-form draft league that allows you to draft through the history of Magic in the format of a fantasy sports dynasty league.

At the moment, I've just finished spinning up a Discord server to host and manage the league through - if anyone is interested in being sent an invite link, please DM me!

Here are some of the finer details of how the league works:

Drafts are done in a "season" - a draft plus all matches for a given draft.

Teams are allotted a certain number of "points" to spend on the cards they draft to build their deck for the season.

Each card starts with a point value that goes up each time it is drafted or kept into another season, or loses points if it's never drafted.

After the draft, players may also make trades with other players. Card values do not change with trades, and both cards and future draft picks may be traded.

After completing a draft season, each player may designate any number of cards from their pool as "keepers". In the next draft, keepers will be automatically drafted for that team rather than being available to the other teams.

The current list includes most draft-worthy cards from Alpha through Legends.

Each season, the next chronological set/product will be added to the pool for the next draft, excluding cards that are deemed problematic to the format. If adding this set does not add a sufficient number of cards that 8 players can draft 45 cards (360 cards available worth no more than 1 point), the next set/product will also be added to the pool.

[–] TheLameSauce@lemmy.world 0 points 2 months ago* (last edited 2 months ago) (5 children)

Watched recently with my 8 year old and while it's certainly still a justifiable classic, there's still some things that are pretty problematic in this movie that made it a challenging watch with a kid...

[–] TheLameSauce@lemmy.world 7 points 2 months ago (1 children)

These are pretty cool, but would have been cooler with the actual Bebop characters instead of just looking like them.

 

Done by Dani at Dark Heart in Chicago

[–] TheLameSauce@lemmy.world 3 points 3 months ago* (last edited 3 months ago)

The Futur* is Now

 

Good riddance.

[–] TheLameSauce@lemmy.world 3 points 3 months ago (1 children)

That's correct.

Boast is interesting because it's an activated ability (cost:effect) that can only be activated when a condition is met, like a triggered ability.

As long as the first activation happened while the condition was met (the creature attacked this turn) the effect from the ability can be copied before it finishes resolving.

[–] TheLameSauce@lemmy.world 2 points 3 months ago

Meanwhile my players have been on The Galley of Death (a one shot being used as their session 1) for going on 3 sessions because they can't agree on how to escape lol

[–] TheLameSauce@lemmy.world 8 points 3 months ago* (last edited 3 months ago) (3 children)

Triggered and activated abilities can be divided into two parts: condition, and effect. For activated abilities, the condition is a specific cost being paid and is separated from the effect by a colon, while triggered abilities just happen whenever a specified criteria is met. When copying one of these abilities, you only ever copy the effect, not the condition.

So if you copy an ability that says "whenever x happens, do y" you get y effect twice without having to meet the x condition a second time. If you copy an ability that says "do x: get y effect" you get y effect without having to do x a second time.

Hope that makes sense!

[–] TheLameSauce@lemmy.world 42 points 3 months ago* (last edited 3 months ago) (6 children)

I can relate to not wanting to throw something away if you can just fix it, but I guarantee you will save yourself a lot of time and stress if you just go down to your local thrift shop with a kitchen section and pick one of the dozens of spatulas they will have for like $0.50.

The last thing you want is the mess and possible pain of your repaired spatula breaking under the stress of lifting a hot, oily food from the pan.

[–] TheLameSauce@lemmy.world 0 points 3 months ago (1 children)

... What is antisemitic about an octopus?

[–] TheLameSauce@lemmy.world 1 points 3 months ago* (last edited 3 months ago) (1 children)

YSAK - Very, very, very few of the people complicit in this industry ever had any real consequences for perpetuating a system of child abuse that lead to the destruction of so many lives going back to at least the late 60's. Most of these monsters simply moved on to other things after their institutions were finally shut down.

Some were even publicly lauded by their communities and powerful leaders for their "contributions" to society.

[–] TheLameSauce@lemmy.world 5 points 4 months ago (1 children)

I remember all the hype around the original Fable. It was an enjoyable game, but absolutely not to the level we were sold on. I have a hard time believing they live up to it this time with the game dev climate so much worse these days.

 

It's my first automatic watch. Had been working great until a few months ago, now it seems to struggle to keep a charge and occasionally sticks even when it should still have a charge. Need to find a place to take it in, sadly I've now moved from London to Chicago or I'd have just brought it back to the seller.

 

THAT'S RIGHT FOLKS, THELAMESAUCE'S JANKIUM EMPORIUM IS REOPENING, RIGHT HERE IN YOUR OWN FRONT FEDERATED DOOR!

We've closed up shop over at reddit and we've just finished moving all our merchandise here - AND WE'RE READY TO GIVE YOU UNBELIEVABLE DEALS ON THE JANIEST JANK YOU'VE EVER SEEN!

Do you strive to confuse your opponent when they open with a [[Thoughtseize]] and don't recognize a single card in your hand?

Do you get no joy out of winning a game simply because you curved out with evasive threats before your opponent could stabilize?

Do you dream about that one rare you managed to open 3 or 4 of and you just want to build something that showcases it?

WELL COME ON DOWN TO THE JANKIUM EMPORIUM FOR ALL YOUR JANKIEST NEEDS!

I've got something extra special for those high-rollers out there that just got wilcards out the wazoo ready to burn a virtual hole in your virtual pocket. I'm talkin' the biggest deck you ever laid eyes on. It's got everything.

Boardwipes Spot removal POWerful spellls Card advantage Ramp Reanimator Yesseree this here decck does it all! Now, I hear you saying, "but what ties this deck all together, it sounds like it's just a pile of random cards?" Well my friend, this here deck is all about LEGENDS. That's right, this deck has got legendary status written all over it! you'lll be the talk of the town as you ultimate [[Kaya the Inexorable]] and play whatver legendary spell you want, totally and completely mana-cost-free! You enemies will cower as you cast [[Primeval's Glorious Rebirth]] and bring dozens of legendary creatures, artifacts, and PLANESwalkers back from beyond the grave! You'll feel untouchable as your [[Angel of Suffering]] keep you upright while your foes feably fall to their knees.

I know I've got your interest with this one folks, but I'm afraid the decklist is just TOO BIG to share on the showroom floor here. I'll have too take y'all round the commments section to get a looksie.

In the meantime, I've got something extra special for our loyal customers and new folk alike:

In honor of our grand reopening, we are marking down all our old decklists - not half price. Not 75% off

AB-SO-LOOTLEE FREE

Now you look like a mage that isn't quite sure what your favorite color of mana is. WELL HOW ABOUT ALL OF 'EM?

Get ready to draw an enormous number of cards off [[Tome of the Guildpact]] because this deck here has TWENTY-THREE multicolor cards to trigger it!

I can see you got your doubts about a 5-color deck, but I'll tell you my friend, with 4 [[Incubation Druid]] paired with 5 lands that tap for any color and 3 [[Chromatic Lantern]] you'll rarely have mana issues.

How's the deck win? I'M GLAD YOU ASKED! You see the 2 [[Rythm of the Wild]]? That there is gonna GARE-ANN-TEE you hit your opponent with your [[Etrata]] or your [[Thief of Sanity]]. You smell that? That there is card advantage and a win condition all in one!

5-Color Etrata, the Jankencer

4 Incubation Druid (RNA) 131

3 Etrata, the Silencer (GRN) 170

1 Niv-Mizzet, Parun (GRN) 192

2 Lazav, the Multifarious (GRN) 184

3 Thief of Sanity (GRN) 205

2 Deputy of Detention (RNA) 165

1 Hydroid Krasis (RNA) 183

2 Thought Erasure (GRN) 206

4 Discovery // Dispersal (GRN) 223

1 Find // Finality (GRN) 225

2 Absorb (RNA) 151

2 Tome of the Guildpact (RNA) 242

3 Chromatic Lantern (GRN) 233

2 Notion Rain (GRN) 193

2 Rythm of the Wild (RNA) 201

1 Domri, Chaos Bringer (RNA) 166

2 Hinterland Harbor (DAR) 240

1 Woodland Cemetery (DAR) 248

3 Guildmages' Forum (GRN) 250

1 Field of Ruin (XLN) 254

2 Drowned Catacomb (XLN) 253

1 Evolving Wilds (RIX) 186

2 Overgrown Tomb (GRN) 253

4 Watery Grave (GRN) 259

1 Blood Crypt (RNA) 245

1 Breeding Pool (RNA) 246

2 Gateway Plaza (WAR) 246

1 Plains (WAR) 250

1 Island (WAR) 253

1 Swamp (WAR) 256

1 Mountain (WAR) 259

1 Forest (WAR) 262

SB

2 Gaea's Blessing (DAR) 161

1 Thought Erasure (GRN) 206

2 Expansion // Explosion (GRN) 224

2 Status // Statue (GRN) 230

2 Absorb (RNA) 151

2 Bedevil (RNA) 157

1 Ethereal Absolution (RNA) 170

2 Consecrate // Consume (RNA) 224

1 Hostage Taker (XLN) 223

Now I hear you, you want a real alternate win condition, not just relying on Etrata to do all the work - well I've got just the thing for you.

You hear of Treasure tokens? How about makin a whole mess o tokens? And then winning because you have SO MANY TOKENS?

What that? "I know where you're going with this, and [[Revel in Riches]] is not good enough to win against T1-2 decks in standard."

That's where you're wrong my friend! With enough planeswalkers, counterspells, and board wipes, I'm here to tell you that you can win with anything.

This deck has SIX board wipes and another THREE in the board! We've got SEVEN counterspells, including the on-brand [[Spell Swindle]] for those sweet, sweet Treasure tokens.

You know what my favorite thing is about Treasure tokens? You can play ANY color! That's right, we're running FIVE off-color planeswalkers to cast off those treasure tokens!

Fool your opponent into thinking you're just a run-of-the-mill control deck, then surprise them with your Revel in Riches out of nowhere!

When this deck gets going, you'll always have counter magic up to keep yourself protected, and you'll always have a way to reset the board when your opponent lands a spooky creature!

Treasure Cruise

2 Teferi, Hero of Dominaria (DAR) 207

1 Narset, Parter of Veils (WAR) 61

2 Dovin's Veto (WAR) 193

3 The Eldest Reborn (DAR) 90

1 Angrath, the Flame-Chained (RIX) 152

2 Spell Swindle (XLN) 82

2 Treasure Map (XLN) 250

1 Vraska, Relic Seeker (XLN) 232

1 Revel in Riches (XLN) 117

2 Search for Azcanta (XLN) 74

4 Dire Fleet Hoarder (XLN) 102

1 Negate (RIX) 44

1 Tezzeret, Artifice Master (M19) 79

2 Devious Cover-Up (GRN) 35

3 Ritual of Soot (GRN) 84

2 Ral, Izzet Viceroy (GRN) 195

1 Karn, Scion of Urza (DAR) 1

1 Vraska, Golgari Queen (GRN) 213

2 Smothering Tithe (RNA) 22

3 Kaya's Wrath (RNA) 187

1 Godless Shrine (RNA) 248

2 Hallowed Fountain (RNA) 251

2 Plains (WAR) 250

2 Island (WAR) 253

2 Swamp (WAR) 256

1 Mountain (WAR) 259

1 Forest (WAR) 262

1 Isolated Chapel (DAR) 241

4 Watery Grave (GRN) 259

4 Drowned Catacomb (XLN) 253

1 Field of Ruin (XLN) 254

4 Glacial Fortress (XLN) 255

2 Evolving Wilds (RIX) 186

SB:

2 Cleansing Nova (M19) 9

1 Devious Cover-Up (GRN) 35

1 Price of Fame (GRN) 83

4 Thought Erasure (GRN) 206

1 Kaya's Wrath (RNA) 187

1 The Wanderer (WAR) 37

1 Ashiok, Dream Render (WAR) 228

2 Blink of an Eye (DAR) 46

2 Vraska's Contempt (XLN) 129

I can tell those decks weren't quite spicy enough for you - you, you're a mage of class! You deserve the best! You deserve to punish your opponent simply by drawing cards!

Let's start off with the centerpiece of the deck, [[Satyr Enchanter]]. With this guy, you're gonna be drawing cards like you wouldn't believe - there's a grand total of TWENTY-TWO enchantments ready to generate real value, and another NINE enchantments in the board.

Between [[Ixalan's Binding]] and [[Seal Away]] you'll have no trouble dealing with your opponent's threats while drawing more and more cards.

What are we going to do with all that card draw? Well my friend, we're going to eviscerate our opponent using [[Psychic Corrosion]] of course!

Not drawing enough cards by just casting enchantments? Well that's what [[Patient Rebuilding]] and powerhouse [[Nezahal]] are for! Draw cards forever!

I present to you the peak of standard cheesing:

Bant Enchantress Mill

2 Search for Azcanta (XLN) 74

4 Glacial Fortress (XLN) 255

2 Patient Rebuilding (M19) 67

4 Psychic Corrosion (M19) 68

4 Gift of Paradise (M19) 184

4 Satyr Enchanter (M19) 223

2 Chemister's Insight (GRN) 32

3 Devious Cover-Up (GRN) 35

4 Temple Garden (GRN) 258

2 Wilderness Reclamation (RNA) 149

1 Consecrate // Consume (RNA) 224

3 Breeding Pool (RNA) 246

2 Hallowed Fountain (RNA) 251

2 Plains (WAR) 250

1 Island (WAR) 253

2 Forest (WAR) 262

3 Hinterland Harbor (DAR) 240

4 Seal Away (DAR) 31

1 Teferi, Hero of Dominaria (DAR) 207

1 Nezahal, Primal Tide (RIX) 45

3 Settle the Wreckage (XLN) 34

3 Sunpetal Grove (XLN) 257

4 Ixalan's Binding (XLN) 17

SB

3 Cleansing Nova (M19) 9

1 Nexus of Fate (M19) 306

3 Conclave Tribunal (GRN) 6

2 Eyes Everywhere (RNA) 38

2 Mass Manipulation (RNA) 42

2 Verity Circle (RNA) 58

2 Lawmage's Binding (RNA) 190

 

Hey

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