Stovetop

joined 1 year ago
[–] Stovetop@lemmy.world 18 points 6 hours ago (2 children)

Until they change the name and voice and have a whole fleet of elderly AI chatbots.

[–] Stovetop@lemmy.world 44 points 21 hours ago (6 children)

Microsoft had a lineup of games this year?

[–] Stovetop@lemmy.world 1 points 21 hours ago

I think Kamala could have been the perfect candidate and she still would've lost.

The economy being in the shitter under the Biden-Harris administration killed any possibility of either of them winning another term. The economy ended up being the single biggest issue for American voters. Way bigger than bodily autonomy for women, LGBT+ rights, or Palestine.

[–] Stovetop@lemmy.world 10 points 2 days ago

Depends on how one frames it. It's not the Stallman-defined "GNU+Linux" pureblood OS, but it nevertheless is built from a modified version of the Linux kernel.

And like any OS it can be made private and secure with the right components...or it can be cracked open like a data-farming egg without them.

I guess I can just take the low-hanging fruit and invoke Ubuntu as an alternative example, which was once something of a Linux entry point but has become more than fine collecting user data.

[–] Stovetop@lemmy.world 39 points 2 days ago (4 children)

Ironically a Linux-derived OS.

It's always good practice to be careful who you trust with your data. Open =/= private. More choices helps, though.

[–] Stovetop@lemmy.world 10 points 3 days ago (1 children)

Glimpse is a much better name, though.

[–] Stovetop@lemmy.world 11 points 3 days ago* (last edited 3 days ago) (3 children)

Well you don't fork a project just to rename it, that's not why it would have bombed.

[–] Stovetop@lemmy.world 1 points 3 days ago (1 children)

It is a couple extra presses, but when I receive an inbox message and press it to view the parent comment thread, there is usually a little toast button on the bottom of the screen to view all comments. Do you see that when you click a reply in your inbox?

[–] Stovetop@lemmy.world 8 points 3 days ago

TSMC hates this one easy trick!

[–] Stovetop@lemmy.world 13 points 3 days ago* (last edited 3 days ago)

I realized this idea long, long ago, when Rare made Banjo-Tooie.

Banjo-Kazooie was a fun game. You unlock worlds, go to the world, collect 100% of all there is to collect, then continue.

Banjo-Tooie, its sequel, wanted to be bigger and better in every way. Sprawling open world hub, much larger worlds with more sub-zones, interconnectivity between worlds, more things to unlock, more things to do, etc. etc.

And I think, despite having so much more, it was a worse game for it. You go to a new world but find there's a lot you can't do yet because you didn't unlock an ability that comes later on. You push a button in one world and then something happens in another, but now you have to backtrack through the sprawling overworld and large world maps to get there.

And this was just a pair of games made for the Nintendo 64, before the concept of "open world" had really even taken off.

But it demonstrated to me that bigger was not always better, and having more to do did not make it a better game if it wasn't as enjoyable.

Early open world games were fairly small, and the natural desire for people who have seen everything becomes "I wish there was more," but in practice it ends up typically being that they take the same amount of stuff and divide it up over a larger area, or they fill the world with tedium just for the sake of having something to do.

When looking at the collectibles and activities on a world map like Genshin Impact, it's basically sensory overload with how much there is to do.

But almost all of that is garbage. And this is just a fraction of one region among several. Go here, do this time trial, shoot these balloons, follow this spirit, solve this logic puzzle, and then loot your pittance of gatcha currency so you can try to win your next waifu or husbando before time runs out.

And don't forget to do your dailies!

If a game has a large world, it needs to act in service to its design. It needs to be fun to exist in and travel through, not tedious. It needs to have enough stuff to do that keep it from feeling empty, but not so much stuff that it makes it hard to find anything worthwhile. And it needs to give enough ability for the player to make their own fun, to act as the balance on that tightrope walk between not-enough and too-much.

Breath of the Wild/Tears of the Kingdom are the most recent games that seemed to properly scratch an open world itch for me. While they weren't perfect, the way they managed to really incorporate the open world as its own sort of puzzle to solve, in ways that Genshin Impact failed to properly emulate, made them more enjoyable as an open world than most other games in that genre I've played in recent memory.

 

Post 1: [Potentially NSFW, image-redacted screenshot below] https://lemmy.world/post/21854714

Post 2: https://sh.itjust.works/post/27879920

I was able to comment in these threads from my PC via the Alexandrite frontend, but attempting to view those comments via Sync displays "Could not load post" with an option to Retry, which does not succeed.

Post 1 appears visible when opening the community, but opening the post displays the same error. Post 2 (the sh.itjust.works link which is posted on a lemmy.world community) the post does not appear in the community at all in Sync.

Confirmed that these communities/users are not blocked on my account, and no filters set within the app should apply to these posts either.

Device information

Sync version: v24.03.26-14:56    
Sync flavor: googlePlay    

View type: List    

Device: p3q    
Model: samsung SM-G998U    
Android: 14
 

Lot of helpful advice in a beautifully formatted checklist. Don't forget to make a copy if you want to use this for yourself!

 

Aorzia has gotten a bit stale lately, hasn't it?

 

When Samsung last updated One UI several months ago, myself and many other Samsung users (and Pixel users on Android 14 as well, judging by the replies) encountered a bug where swiping posts closed showed only a black background until fully closed, after which the content one would expect to see would appear.

Last night, One UI updated to 6.1 on my device, and when I used Sync this morning, I noticed that the black background bug is no longer happening.

!Unfortunately I now need to re-learn my navigation gestures because Samsung apparently thinks it's fine to force people to completely re-learn how they navigate their phone overnight...!<

Device information

Sync version: v24.03.26-14:56    
Sync flavor: googlePlay    

Ultra user: true    
View type: List    

Device: p3q    
Model: samsung SM-G998U    
Android: 14
 

Seen on a comment today, this user with an Arabic username, written right to left, is rendered in between the points value and label text in Sync, rather than to the left of the value as expected.

https://lemmy.world/comment/9058593

Device information

Sync version: v24.03.26-14:56    
Sync flavor: googlePlay    

View type: List    

Device: p3q    
Model: samsung SM-G998U    
Android: 14

Edit: Attached screenshot with upvote coloration to highlight the two fields.

 

Noticed a minor bug this morning when swiping a post closed where there is only a black screen in the background in place of the feed.

The feed loads immediately as expected when the post is fully closed, making this only a minor issue.

Notably, my phone updated to Android 14 just last night, so I was not sure if there was something weird with the OS update impacting the app, but it persists through a force close and clearing cache.

Device information

Sync version: v23.11.29-22:27    
Sync flavor: googlePlay    

View type: List    

Device: p3q    
Model: samsung SM-G998U    
Android: 14
 

In just under 6 hours after the submission of this post, the servers will be going down for maintenance. This maintenance is scheduled for a full 24 hours.

Good luck to anyone getting in your last-minute Moogle Tome or PvP Series grinding, and see you all in 6.5 on Tuesday!

 

Minor spoilers for the quest "Breaking the Bank" below!

So after going into the archives to look for a certain missing GalBank ship for the Crimson Fleet, there were logs for other missing ships other than the one I was looking for.

Out of all of the options available to check, there was only one ship that had recorded a last known location: the "Supremacy", last known to be near Saturn.

I thought, "Hey now, they must have put a location for this one other ship for a reason, and I bet it would be pretty lucrative if I was the one to find it." Now, with that said, Saturn is a somewhat big area to search, with many moons to boot, and I can't seem to find any other leads.

Just so that I am not spending hours on a wild goose chase, I was curious if this is something that anyone else knows anything about, or if there might be other hints I simply missed?

 

Greetings, all you collectible-thirsty WoLs out there! It's another Moogle Tomestone season again, and you know what that means! ~~Time to run Syrcus Tower 50 more times!~~

While everyone has their preferred method of Moogle Tome acquisition, this is a reminder that now is the best time to get some Rival Wings in as well, and queues are popping every day.

You may be wondering, why Rival Wings when I can just semi-AFK my way through some level 50/60 raids? Well, Rival Wings allows you to kill several birds with one (tome)stone.

  • Rival Wings gets you a full 10 Tomestones for winning and 6 for losing, whereas all of the "easy" raids net you a flat 6.

  • As a PvP game mode, you will earn progress on Series Malmstones, win or lose.

  • You can make progress towards Rival Wings victory achievements for the unique mount rewards.

  • You can work on the GARO rewards as well!

Other reasons to choose Rival Wings over alternatives:

  • Unlike Frontlines where there are 3 teams, Rival Wings only has two, bringing your odds of winning much closer to 50% and making it more efficient for farming.

  • Rival Wings matches are relatively short (usually 10-15 mins, sometimes even less), making them very time efficient versus some of the later raids that can take >30 minutes even on a good run.

  • Not being part of a roulette, joining Rival Wings matches is much rarer when there is no Moogle Tomestone event ongoing.

  • It's FUN!

For more information, I highly recommend checking out the PvP Revival Discord, where you can see which data center for your region is popping that day.

Happy hunting!

 

Awesome looking rewards this year!

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